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DamageDelay
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Flag: | DamageDelay |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | 1.0 |
Applicable to: | General |
Logic related to DamageDelay, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
Defines the minutes between applying trivial structure damage when low on power. Every building owned by the player that has Power < 0 and health above ConditionYellow will receive 1 hitpoint of damage. Damage is delivered by the warhead AP in Red Alert, or C4Warhead in Tiberian Sun.