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Difficulty Settings/Applicable INI Flags

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Applicable INI Flags

These tables show all INI flags applicable[Applicable INI Flags 1] to Difficulty Settings/Applicable INI Flags. The flags are grouped by the internal classes the flags are inherited from, and then listed in the order they are read in by the game. You can re-sort the rows by column values by clicking the arrow icons in the column headings. Each flag can be clicked to visit its page for detailed information.

Please note that this section is accurate only for Yuri's Revenge. All other C&C games use different sets of flags.

  1. "Applicable" in this context means "read from the INI files". Certain flags listed here don't have any effect ingame , but they are read and in certain cases cause a crash if not present. Again, refer to each flag's individual page for detailed information.


[Difficulty Settings/Applicable INI Flags]
INI File Section Key Value Type Default Value Adds to list
Rules(md).ini [Difficulty Settings/Applicable INI Flags] FirePower float ?
Rules(md).ini [Difficulty Settings/Applicable INI Flags] Groundspeed float ?
Rules(md).ini [Difficulty Settings/Applicable INI Flags] Airspeed float ?
Rules(md).ini [Difficulty Settings/Applicable INI Flags] Armor float ?
Rules(md).ini [Difficulty Settings/Applicable INI Flags] ROF float ?
Rules(md).ini [Difficulty Settings/Applicable INI Flags] Cost float ?
Rules(md).ini [Difficulty Settings/Applicable INI Flags] RepairDelay float ?
Rules(md).ini [Difficulty Settings/Applicable INI Flags] BuildDelay float ?
Rules(md).ini [Difficulty Settings/Applicable INI Flags] BuildSlowdown boolean ?
Rules(md).ini [Difficulty Settings/Applicable INI Flags] BuildTime float ?
Rules(md).ini [Difficulty Settings/Applicable INI Flags] DestroyWalls boolean ?
Rules(md).ini [Difficulty Settings/Applicable INI Flags] ContentScan boolean ?