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Floater

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Flag: Floater
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Projectiles


If set, this halves the effect gravity has on the projectile.

Notes

Only applicable to arcing projectiles. In practice, it causes the projectile to fly slower.

  • Visually speaking, because the flight time is longer, the trajectory for Floater=yes will be denser, with more bullets.

This logic actually functions equivalently to applying a ceiling function. Specifically, you cannot achieve a gravity of 0 for a projectile by combining [Projectile]Floater=yes and [AudioVisual]Gravity=1.

  • In other words, it is impossible to create a straight trajectory projectile through this method.

References

Straight trajectory added by Phobos extension

See Also