ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Floater
Jump to navigation
Jump to search
| Flag: | Floater |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | Projectiles |
If set, this halves the effect gravity has on the projectile.
Notes
Only applicable to arcing projectiles. In practice, it causes the projectile to fly slower.
- Visually speaking, because the flight time is longer, the trajectory for Floater=yes will be denser, with more bullets.
This logic actually functions equivalently to applying a ceiling function. Specifically, you cannot achieve a gravity of 0 for a projectile by combining [Projectile]→Floater=yes and [AudioVisual]→Gravity=1.
- In other words, it is impossible to create a straight trajectory projectile through this method.
References
Straight trajectory added by Phobos extension
See Also
- Vertical#Notes - straight trajectory achieved through Vertical=yes and Ranged=yes.