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HasTurretTooltips
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Flag: | HasTurretTooltips |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Fill in "yes" or "no." This code specifies whether the transport unit's tooltip should display as "<Passenger> <UIName>" based on the first Passenger when transporting troops. For this statement, the naming rule for IFV (Infantry Fighting Vehicle) is as follows:
- If there are no Infantry Passengers, the vehicle will only display the content specified by UIName.
- If it is a Vehicle Passenger, it does not fall under the Infantry Passenger rule as mentioned above.
- If it is an Infantry Passenger and UseOwnName=yes, it will display as "<Passenger> <UIName>".
- If it is an Infantry Passenger and UseOwnName=no:
- If using Tur[1], it will display as {(Fixed CSFLabel Tip:MachineGun ) ([TransportVehicle] > UIName=CSFLabel)}.
- If using Tur[2], it will display as {(Fixed CSFLabel Tip:Repair ) ([TransportVehicle] > UIName=CSFLabel)}.
- If using Tur[3], it will display as {([InfantryPassenger] > UIName=CSFLabel) ([TransportVehicle] > UIName=CSFLabel)}.
- If using Tur[X], it will display as {(Fixed CSFLabel Tip:Rocket ) ([TransportVehicle] > UIName=CSFLabel)}.
In Red Alert 2, there is no UseOwnName, but if the primary weapon has Bullets=yes, it will forcibly display as Tip:MachineGun.