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LaserThickness
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| Flag: | LaserThickness |
| File(s): | rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Extension Version: | 0.2+. |
| Applicable to: | Weapons |
| |
Define the thickness of the laser visual effect.
Bugs/Side-Effects/Unexpected Limitations
In Ares, the flag's maximum supported effective value is limited to only 8, so compared to similar effects in RockPatch, it falls far short of achieving the visual effect of a thick laser beam.
- Starting from Phobos Build#20, the logic has been reimplemented to allow the use of values exceeding 2^3.
Only works with IsHouseColor=yes.
References
Starting from Phobos Build#28, you can use IsSingleColor=yes to make the weapon use only LaserInnerColor to draw a large laser that respects laser thickness. Refer to Phobos documentation.
See Also
- LaserOuterColor
- LaserOuterSpread
- PrismForwarding.Intensity (Ares Only)