SecretInfantry
For [General]
| Flag: | SecretInfantry |
| File(s): | rules(md).ini |
| Values: | Comma-separated list of strings. (Limited to: InfantryTypes) |
| Applicable to: | General |
This flag specifies the InfantryTypes that can be granted as bonuses by BuildingTypes with SecretLab=yes set.
Automatic List Inclusion
InfantryType used as values for this flag are automatically listed under the internal [InfantryTypes] array. However no harm can be done by listing them manually.
For [BuildingTypes]
| Flag: | SecretInfantry |
| File(s): | rules(md).ini |
| Values: | Strings: Normal text. (Limited to: InfantryTypes) |
| Applicable to: | BuildingTypes |
This flag specifies a single InfantryType that should be granted as a bonus by this building, if it also has SecretLab=yes.
Notes
If this flag is set, the secret lab loses any randomness and will always grant this InfantryType.
If this field is not empty, then [BuildingType]→SecretUnit and [BuildingType]→SecretBuilding will not be used.
Automatic List Inclusion
InfantryType used as values for this flag are automatically listed under the internal [InfantryTypes] array. However no harm can be done by listing them manually.
See Also
- SecretInfantry
- SecretUnits
- SecretUnit
- SecretBuildings
- SecretBuilding
- SecretLab.PossibleBoons (Ares Only)
- Secret Lab System
- SecretLab.GenerateOnCapture (Ares Only)
- SecretHouses
- SecretLab.RequiredHouses (Ares Only)
- SecretLab.ForbiddenHouses (Ares Only)