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SecretLab.RequiredHouses
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| Flag: | SecretLab.RequiredHouses |
| File(s): | rules(md).ini |
| Values: | Comma-separated list of strings. (Limited to: Countries) |
| Default: | all houses |
| Extension Version: | 0.1+. |
| Applicable to: | TechnoTypes:
AircraftTypes,
BuildingTypes,
InfantryTypes
and VehicleTypes |
| |
Specifies which countries are allowed to get this unit as a Secret Lab boon.
Notes
only checked at the time a boon is picked, so if SecretLab.GenerateOnCapture=no, then the boon might still be obtained by a forbidden country, or denied a required country if the Secret Lab is captured later on.
- This means that such Secret Labs may appear to disobey SecretLab.RequiredHouses and SecretLab.ForbiddenHouses when captured. This is not a bug.
See Also
- SecretInfantry
- SecretUnits
- SecretUnit
- SecretBuildings
- SecretBuilding
- SecretLab.PossibleBoons (Ares Only)
- Secret Lab System
- SecretLab.GenerateOnCapture (Ares Only)
- SecretHouses
- SecretLab.RequiredHouses (Ares Only)
- SecretLab.ForbiddenHouses (Ares Only)