SpeedType
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Flag: | SpeedType |
File(s): | rules(md).ini |
Values: | special strings |
Default: | Track or Wheel for VehicleTypes[1] and some special cases are determined based on Locomotor,
Foot for InfantryTypes, Winged for AircraftTypes and none(?) for BuildingTypes |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes and BuildingTypes |
SpeedType defines the way this unit will move over different types of terrain. By default units with different SpeedTypes are affected differently by the same terrain. See LandTypes for more information.
All available SpeedTypes:
Notes
Note that the SpeedType=Winged will always grant 100% movement ability over any tile.
For BuildingTypes, except when SpeedType=Float which achieves the effect of WaterBound=yes and ignores the Buildable value of tile types during construction, there is no significant difference between other SpeedType values.
For AircraftTypes select cells according to the rules of SpeedType=Track and MovementZone=Normal when pathfinding, which is why in the original game it was impossible for AircraftTypes to reach water-type cells through conventional means.
- Starting from Phobos Build#46, this hard-coded value has been removed.
- Ares' [SuperWeaponTypes]→Deliver.Types=List of TechnoTypes also follow this rule when creating BuildingTypes that do not have SpeedType=Float or WaterBound=yes to locate positions.
See Also
Cite Notes
- ↑ SpeedType=Track & SpeedType=Wheel are the defaults for VehicleTypes. Which one is used depends on the value of Crusher. If it's not set or set to 'no', Wheel is used. Otherwise Track is used.
- ↑ Jump up to: 2.0 2.1 added in Tiberian Sun
- ↑ added in Firestorm, therefore Creep is not available in Red Alert 2 or Yuri's Revenge
- ↑ added in Red Alert 2