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SpeedType

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Flag: SpeedType
File(s): rules(md).ini
Values: special strings
Default: Track or Wheel for VehicleTypes[1] and some special cases are determined based on Locomotor,

Foot for InfantryTypes, Winged for AircraftTypes and none(?) for BuildingTypes

Applicable to: InfantryTypes, VehicleTypes, AircraftTypes and BuildingTypes


SpeedType defines the way this unit will move over different types of terrain. By default units with different SpeedTypes are affected differently by the same terrain. See LandTypes for more information.

All available SpeedTypes:

  • Foot
  • Track
  • Wheel
  • Float
  • Winged
  • Hover[2]
  • Amphibious[2]
  • Creep[3]
  • FloatBeach[4]

Notes

Note that the SpeedType=Winged will always grant 100% movement ability over any tile.

For BuildingTypes, except when SpeedType=Float which achieves the effect of WaterBound=yes and ignores the Buildable value of tile types during construction, there is no significant difference between other SpeedType values.

For AircraftTypes select cells according to the rules of SpeedType=Track and MovementZone=Normal when pathfinding, which is why in the original game it was impossible for AircraftTypes to reach water-type cells through conventional means.

See Also

Cite Notes

  1. SpeedType=Track & SpeedType=Wheel are the defaults for VehicleTypes. Which one is used depends on the value of Crusher. If it's not set or set to 'no', Wheel is used. Otherwise Track is used.
  2. Jump up to: 2.0 2.1 added in Tiberian Sun
  3. added in Firestorm, therefore Creep is not available in Red Alert 2 or Yuri's Revenge
  4. added in Red Alert 2