Survivor.%sPilotChance
| Flag: | Survivor.PilotChance, Survivor.RookiePilotChance, Survivor.VeteranPilotChance, Survivor.ElitePilotChance |
| File(s): | rules(md).ini |
| Values: | Signed integers - percent between 0 and 100. |
| Special Values: | If this value is negative, [General]→CrewEscape= will be used. |
| Default: | -1, that is, ↑. |
| Extension Version: | All versions. |
| Applicable to: | VehicleTypes |
| |
The percent chance that each individual pilot will be spawned when this unit is destroyed.
Notes
If either the pilots or any passengers are 'killed' because they were not spawned (i.e. because the ground was not clear or the random chance did not luck in) then they count as having been killed by the unit that killed the transport. If Survivor.PilotChance=0 then the pilots will not count as having been killed (however, passengers will always count as having been killed, even if Survivor.PassengerChance=0).
Spawned pilots will be spawned with 50% of their maximum health and the same amount of experience as the destroyed unit had. Passengers will emerge with both their health and their experience unchanged.
Usage
[SOMEVEHICLE] Survivor.PilotChance= General probability Survivor.RookiePilotChance= when rookie Survivor.VeteranPilotChance= when veteran Survivor.ElitePilotChance= when elite
See Also
- Survivor.Side (Ares Only)
- Survivor.%sPassengerChance (Ares Only)
- Crew.TechnicianChance (Ares Only)
- Crew.EngineerChance (Ares Only)