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VeteranLevel

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Flag: VeteranLevel
File(s): ai(md).ini, maps
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. (Limited to: 0 to 3)
Default: 1
Applicable to: TeamTypes


Specifies the rank that all units in this team should have when the team is created. Only works for reinforcement-type teams (created by Map Trigger Actions #7 or #80.

It is worth noting units with Trainable=no can still be promoted this way

Accepted Values

Value Rank
0 Normal/Green/Rookie (even if owning House has infiltrated an appropriate Factory)
1 Normal/Green/Rookie (only if owning House hasn't infiltrated an appropriate Factory, else Veteran)
2 Veteran
3 Elite

Bugs/Side-Effects/Unexpected Limitations

Reinforcement-type[1] map trigger actions will forcibly use the level defined by [TeamType]VeteranLevel=. Regardless of whether the units is Trainable=yes.

  • This bug has been fixed in Phobos DevBuild#49.

Footnotes

  1. Map Trigger Actions #7, #80 and #107

See Also