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VeteranLevel
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| Flag: | VeteranLevel |
| File(s): | ai(md).ini, maps |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. (Limited to: 0 to 3) |
| Default: | 1 |
| Applicable to: | TeamTypes |
Specifies the rank that all units in this team should have when the team is created. Only works for reinforcement-type teams (created by Map Trigger Actions #7 or #80.
It is worth noting units with Trainable=no can still be promoted this way
Accepted Values
| Value | Rank |
|---|---|
0
|
Normal/Green/Rookie (even if owning House has infiltrated an appropriate Factory) |
1
|
Normal/Green/Rookie (only if owning House hasn't infiltrated an appropriate Factory, else Veteran) |
2
|
Veteran |
3
|
Elite |
Bugs/Side-Effects/Unexpected Limitations
Reinforcement-type[1] map trigger actions will forcibly use the level defined by [TeamType]→VeteranLevel=. Regardless of whether the units is Trainable=yes.
- This bug has been fixed in Phobos DevBuild#49.