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Difference between revisions of "Agent"

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==In TS==
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Can be set to 'yes' or 'no'. An InfantryType with this and [[Infiltrate]] set to 'yes' gain the ability to enter enemy structures to various effects:
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If an ''Agent'' enters a...
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* Building with [[Factory]]= set to any valid type, the cameo of whatever object the owning player is [[currently constructing will be displayed to the infiltrating player above the selected building whenever the infiltrated building is selected by the infiltrating player. The cameo will however be displayed in a wrong [[palette]] (building palette?).
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* Building with [[Radar]] set to 'yes', the infiltrating player will not only see all terrain the owner of the infiltrated building has yet discovered, but will also see all terrain that player discovers ''after'' his building was infiltrated.
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* Refinery - ''no effect (?)''
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* Power Plant - ''no effect (?)''
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* Tech Center - ''no effect (?)''
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In TS, this is only used on the Chameleon Spy, which is only available to the player in one single player mission in the unmodded game. in this mission, the flag does not show its entire potential, because the mission objective is the infiltration of only one structure. The effect of the flag is actually much more extensive and hints to a feature that the game designers possibly planned, but cut from the final game.
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Note that this logic may cause IEs when an InfantryType is an [[Agent]] and [[Engineer]], [[C4]] bomber or [[Thief]] at the same time, though this needs further testing. Because of how the TS engine works, the '''Thief''' is the less likely to cause IEs in this respect (low ''parse_p'', if I'm not mistaken).
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==In RA2==
 
{{DeeZireInclusion}}<br />
 
{{DeeZireInclusion}}<br />
 
Can be set to 'yes' or 'no' and determines if this InfantryType has the properties of a Spy when it enters specific structures. Also requires Infiltrate=yes set on the unit. Note that this applies to the Spy logic from Red Alert 2 (not the logic from the original Red Alert) and thus is dependant upon the structure that the Spy enters. NOTE: a unit cannot be an Agent= and an Assaulter= - only one or the other.
 
Can be set to 'yes' or 'no' and determines if this InfantryType has the properties of a Spy when it enters specific structures. Also requires Infiltrate=yes set on the unit. Note that this applies to the Spy logic from Red Alert 2 (not the logic from the original Red Alert) and thus is dependant upon the structure that the Spy enters. NOTE: a unit cannot be an Agent= and an Assaulter= - only one or the other.

Revision as of 22:02, 19 March 2008

In TS

Can be set to 'yes' or 'no'. An InfantryType with this and Infiltrate set to 'yes' gain the ability to enter enemy structures to various effects:

If an Agent enters a...

  • Building with Factory= set to any valid type, the cameo of whatever object the owning player is [[currently constructing will be displayed to the infiltrating player above the selected building whenever the infiltrated building is selected by the infiltrating player. The cameo will however be displayed in a wrong palette (building palette?).
  • Building with Radar set to 'yes', the infiltrating player will not only see all terrain the owner of the infiltrated building has yet discovered, but will also see all terrain that player discovers after his building was infiltrated.
  • Refinery - no effect (?)
  • Power Plant - no effect (?)
  • Tech Center - no effect (?)

In TS, this is only used on the Chameleon Spy, which is only available to the player in one single player mission in the unmodded game. in this mission, the flag does not show its entire potential, because the mission objective is the infiltration of only one structure. The effect of the flag is actually much more extensive and hints to a feature that the game designers possibly planned, but cut from the final game.

Note that this logic may cause IEs when an InfantryType is an Agent and Engineer, C4 bomber or Thief at the same time, though this needs further testing. Because of how the TS engine works, the Thief is the less likely to cause IEs in this respect (low parse_p, if I'm not mistaken).

In RA2

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Agent
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and determines if this InfantryType has the properties of a Spy when it enters specific structures. Also requires Infiltrate=yes set on the unit. Note that this applies to the Spy logic from Red Alert 2 (not the logic from the original Red Alert) and thus is dependant upon the structure that the Spy enters. NOTE: a unit cannot be an Agent= and an Assaulter= - only one or the other.