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Difference between revisions of "AmbientChangeStep"
From ModEnc
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|rules(md).ini}} | ||
+ | |types={{Categ|AudioVisual}} | ||
+ | |values={{Values|float}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | }} | ||
+ | |||
+ | Specifies the default amount of [[ambient]] light to change on each "step" of ambient light recalculations. When the ambient lighting level in a [[map]] is changed via [[triggers|trigger]] action #73, the map's {{f|Ambient|link}} value (or {{f|IonAmbient|link}}, if Ion Storm/Lightning Storm is active) is increased or decreased in steps by this amount until it reaches the new level. This amount can be changed with action #71. The default delay between each step is defined by {{f|AmbientChangeRate|link}}. | ||
+ | |||
+ | {{bugs}} | ||
+ | |||
+ | If {{f|{{PAGENAME}}}} is defined in [[map]] code, you must also redefine {{f|ExtraUnitLight|link}}, {{f|ExtraInfantryLight|link}} and {{f|ExtraAircraftLight|link}}, else these are reset to 0.0. | ||
+ | |||
+ | ==See Also== | ||
+ | * [[AmbientChangeRate]] | ||
+ | * [[Ambient]] | ||
+ | * [[IonAmbient]] |
Revision as of 13:50, 4 December 2020
Flag: | AmbientChangeStep |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Applicable to: | AudioVisual |
Specifies the default amount of ambient light to change on each "step" of ambient light recalculations. When the ambient lighting level in a map is changed via trigger action #73, the map's Ambient value (or IonAmbient, if Ion Storm/Lightning Storm is active) is increased or decreased in steps by this amount until it reaches the new level. This amount can be changed with action #71. The default delay between each step is defined by AmbientChangeRate.
Bugs/Side-Effects/Unexpected Limitations
If AmbientChangeStep is defined in map code, you must also redefine ExtraUnitLight, ExtraInfantryLight and ExtraAircraftLight, else these are reset to 0.0.