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EliteAbilities: Difference between revisions

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Typo fix
Crimsonum (talk | contribs)
Added a note about EliteAbilities and Elite
 
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|name=EliteAbilities
|name=EliteAbilities
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=Comma-separated list of Strings (hardcoded flags)
|values={{Values|stringlist|hardcoded values (see article)}}
|default=none
|default=none
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
|types=All {{Categ|TechnoTypes}}: {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, and {{Categ|BuildingTypes}}
|ts=yes
|ts=yes
|fs=yes
|fs=yes
|ets=yes
|hp=yes
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|rp=yes
|ares=yes
}}
}}


This flag specifies a list of veterancy bonuses that this object gains when it reaches "Elite" stage. All possible values are hardcoded, and are listed at <tt>[[VeteranAbilities]]</tt>. These values do not stack with [[VeteranAbilities]], i.e. you do not get twice the Strength increase from having the ARMOR statement in both lists. However, current abilities cannot be altered between Veteran and Elite level. In other words, the game will still keep the SENSORS ability at Elite level, even if it is only in the Veteran list.
This flag specifies a list of veterancy bonuses that this object gains when it reaches "Elite" stage. All possible values are hardcoded, and are listed at {{f|VeteranAbilities|link}}.
 
These values do not stack with {{f|VeteranAbilities}}; i.e. you do not get twice the damage reduction from having the {{tt|ARMOR}} statement in both lists. However, current abilities cannot be altered between Veteran and Elite level. In other words, the game will still keep the {{tt|SENSORS}} ability at Elite level, even if it is only in the Veteran list.
 
'''Note''': Contrary to what one might expect, the {{tt|FIREPOWER}} and {{tt|ROF}} bonuses are applied to the object's {{f|Elite|link}} weapon, if any.
 
== See Also ==
*{{f|VeteranAbilities|link}}

Latest revision as of 11:54, 22 March 2021

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Flag: EliteAbilities
File(s): Rules(md).ini
Values: Comma-separated list of strings. (Limited to: hardcoded values (see article))
Default: none
Applicable to: All TechnoTypes: InfantryTypes, VehicleTypes, AircraftTypes, and BuildingTypes


This flag specifies a list of veterancy bonuses that this object gains when it reaches "Elite" stage. All possible values are hardcoded, and are listed at VeteranAbilities.

These values do not stack with VeteranAbilities; i.e. you do not get twice the damage reduction from having the ARMOR statement in both lists. However, current abilities cannot be altered between Veteran and Elite level. In other words, the game will still keep the SENSORS ability at Elite level, even if it is only in the Veteran list.

Note: Contrary to what one might expect, the FIREPOWER and ROF bonuses are applied to the object's Elite weapon, if any.

See Also