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EliteAbilities: Difference between revisions
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m Template Updated; Small Fix |
Added a note about EliteAbilities and Elite |
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|name=EliteAbilities | |name=EliteAbilities | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values= | |values={{Values|stringlist|hardcoded values (see article)}} | ||
|default=none | |default=none | ||
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} | |types=All {{Categ|TechnoTypes}}: {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, and {{Categ|BuildingTypes}} | ||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
| | |hp=yes | ||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
| | |ares=yes | ||
}} | }} | ||
This flag specifies a list of veterancy bonuses that this object gains when it reaches "Elite" stage. All possible values are hardcoded, and are listed at | This flag specifies a list of veterancy bonuses that this object gains when it reaches "Elite" stage. All possible values are hardcoded, and are listed at {{f|VeteranAbilities|link}}. | ||
These values do not stack with VeteranAbilities; i.e. you do not get twice the damage reduction from having the ARMOR statement in both lists. However, current abilities cannot be altered between Veteran and Elite level. In other words, the game will still keep the SENSORS ability at Elite level, even if it is only in the Veteran list. | These values do not stack with {{f|VeteranAbilities}}; i.e. you do not get twice the damage reduction from having the {{tt|ARMOR}} statement in both lists. However, current abilities cannot be altered between Veteran and Elite level. In other words, the game will still keep the {{tt|SENSORS}} ability at Elite level, even if it is only in the Veteran list. | ||
'''Note''': Contrary to what one might expect, the {{tt|FIREPOWER}} and {{tt|ROF}} bonuses are applied to the object's {{f|Elite|link}} weapon, if any. | |||
== See Also == | |||
*{{f|VeteranAbilities|link}} |
Latest revision as of 11:54, 22 March 2021
Flag: | EliteAbilities |
File(s): | Rules(md).ini |
Values: | Comma-separated list of strings. (Limited to: hardcoded values (see article)) |
Default: | none |
Applicable to: | All TechnoTypes: InfantryTypes, VehicleTypes, AircraftTypes, and BuildingTypes |
This flag specifies a list of veterancy bonuses that this object gains when it reaches "Elite" stage. All possible values are hardcoded, and are listed at VeteranAbilities.
These values do not stack with VeteranAbilities; i.e. you do not get twice the damage reduction from having the ARMOR statement in both lists. However, current abilities cannot be altered between Veteran and Elite level. In other words, the game will still keep the SENSORS ability at Elite level, even if it is only in the Veteran list.
Note: Contrary to what one might expect, the FIREPOWER and ROF bonuses are applied to the object's Elite weapon, if any.