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m Leave it to me to make it all tidy-like then have a horrific spelling error. |
Cameos can be longer than 8 characters |
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{{Flag | {{Flag | ||
|name=AltCameo | |name=AltCameo | ||
|files={{Categ| | |files={{Categ|ini=art}} | ||
|values=strings | |values={{values|strings|filenames}} | ||
|default=XXICON | |default=XXICON | ||
|types={{Categ| | |types={{Categ|Technoes}} | ||
|games=[[RA2]], [[YR]] | |games=[[RA2]], [[YR]] | ||
|ra2=yes | |ra2=yes | ||
Line 11: | Line 11: | ||
}} | }} | ||
When [[Adding_A_Cameo|Adding A Cameo]], this flag defines the sidebar image used for a veteran version of this unit | When [[Adding_A_Cameo|Adding A Cameo]], this flag defines the sidebar image used for a veteran version of this unit. | ||
The general naming convention of existing cameos is: '''''____uico.shp''''', where ____ is the first four letters of your cameo's filename. Cameos | The general naming convention of existing cameos is: '''''____uico.shp''''', where ____ is the first four letters of your cameo's filename. Cameos don't need to have an 8-character filename followed by the .shp extension, but it is the naming convention used by Westwood. Normally this would be '''''____icon.shp''''', but veteran icons are usually given the suffix of 'uico' instead. | ||
== Where applicable == | |||
:{{Y}}On [[InfantryTypes]] with {{f|Trainable|yes|link}} - when the player successfully [[The Infiltration System|infiltrates]] a Barracks. | |||
:{{Y}}On [[VehicleTypes]] with {{f|Trainable|yes|link}} - when the player successfully [[The Infiltration System|infiltrates]] a War Factory. (See [[#bug1|Bugs]]) | |||
:{{Y}}On [[BuildingTypes]] which are {{f|Trainable|yes|link}} and [[UndeploysInto|UndeployInto]] VehicleTypes - when the player successfully [[The Infiltration System|infiltrates]] a War Factory. (See [[#bug1|Bugs]].) | |||
{{Bugs}} | |||
:{{N}}<span id="bug1">Once a War Factory has been infiltrated</span>, VehicleTypes with {{f|Naval|yes|link}} and {{f|Trainable|yes|link}} get their cameos "upgraded" into this version even though they do not start off as veteran when built. Ares DLL fixes this. | |||
:{{N}}<span id="bug2">Infantry designated as {{f|VeteranInfantry|link}} and units designated as {{f|VeteranUnits|link}}</span> don't get their cameos "upgraded" into this version even though they actually start off as veteran when built. |
Latest revision as of 08:51, 30 June 2021
Flag: | AltCameo |
File(s): | art(md).ini |
Values: | Strings: Normal text. (Limited to: filenames) |
Default: | XXICON |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
When Adding A Cameo, this flag defines the sidebar image used for a veteran version of this unit.
The general naming convention of existing cameos is: ____uico.shp, where ____ is the first four letters of your cameo's filename. Cameos don't need to have an 8-character filename followed by the .shp extension, but it is the naming convention used by Westwood. Normally this would be ____icon.shp, but veteran icons are usually given the suffix of 'uico' instead.
Where applicable
- On InfantryTypes with Trainable=yes - when the player successfully infiltrates a Barracks.
- On VehicleTypes with Trainable=yes - when the player successfully infiltrates a War Factory. (See Bugs)
- On BuildingTypes which are Trainable=yes and UndeployInto VehicleTypes - when the player successfully infiltrates a War Factory. (See Bugs.)
Bugs/Side-Effects/Unexpected Limitations
- Once a War Factory has been infiltrated, VehicleTypes with Naval=yes and Trainable=yes get their cameos "upgraded" into this version even though they do not start off as veteran when built. Ares DLL fixes this.
- Infantry designated as VeteranInfantry and units designated as VeteranUnits don't get their cameos "upgraded" into this version even though they actually start off as veteran when built.