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Difference between revisions of "Hospital"

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m (Not a TS-only bug apparently.)
 
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|cs=no
 
|cs=no
 
|am=no
 
|am=no
|ts=no
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|ts=yes
|fs=no
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|fs=yes
|ets=no
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|hp=yes
 
|ra2=yes
 
|ra2=yes
 
|yr=yes
 
|yr=yes
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}}
 
}}
  
If set to yes, the BuildingType heals InfantryTypes that enter it. The BuildingType must also have {{f|Ammo|link}} set to a value greater than 0 to specify the number of times it can heal infantry.
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If set to yes, this [[BuildingType|building]] heals any [[InfantryTypes|infantry units]] that enter it. The building must also have {{f|Ammo|link}} set to a value greater than 0 to specify the number of times it can heal infantry.
  
 
Note that giving the BuildingType a weapon will use up one {{f|Ammo|link}} each time the weapon fires and makes the building permanently unusuable (no firing, no healing) once it runs out of {{f|Ammo|link}}.
 
Note that giving the BuildingType a weapon will use up one {{f|Ammo|link}} each time the weapon fires and makes the building permanently unusuable (no firing, no healing) once it runs out of {{f|Ammo|link}}.
  
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'''Note''': While this flag is still valid in Yuri's Revenge, YR Hospitals use {{f|InfantryGainSelfHeal|link}} instead.
  
''While this flag is still valid in Yuri's Revenge, YR Hospitals use {{f|InfantryGainSelfHeal|link}} instead.''
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{{bugs}}
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Using this on a building that also has {{f|Factory|UnitType|link}} or {{f|Factory|InfantryType|link}} set causes the AI to spam only one type of unit from that factory, the first vehicle/infantry type that the AI can build (i.e. the AI [[house]] is listed as the object's {{f|Owner|link}}).

Latest revision as of 13:57, 12 January 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Hospital
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


If set to yes, this building heals any infantry units that enter it. The building must also have Ammo set to a value greater than 0 to specify the number of times it can heal infantry.

Note that giving the BuildingType a weapon will use up one Ammo each time the weapon fires and makes the building permanently unusuable (no firing, no healing) once it runs out of Ammo.

Note: While this flag is still valid in Yuri's Revenge, YR Hospitals use InfantryGainSelfHeal instead.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

Using this on a building that also has Factory=UnitType or Factory=InfantryType set causes the AI to spam only one type of unit from that factory, the first vehicle/infantry type that the AI can build (i.e. the AI house is listed as the object's Owner).