AirRangeBonus: Difference between revisions
fixed incorrect info about working only vs AircraftTypes |
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|files={{Categ|ini=rules}} | |files={{Categ|ini=rules}} | ||
|types={{Categ|Technoes}} | |types={{Categ|Technoes}} | ||
|values={{ | |values={{Values|float|range in cells}} | ||
|default=0.0 | |||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
|rp=yes | |rp=yes | ||
}}This flag defines the additional range added to | }} | ||
This flag defines the additional range added to all of [[TechnoType]]'s weapons when it is targeting objects in air. In order to do this, the weapon's projectile must have {{f|AA|yes|link}} set. | |||
== Notes == | == Notes == | ||
When unit gets ordered to attack an airborne target, it will strive to move into the [[Range]] value, and stay there while attacking. | When a unit gets ordered to attack an airborne target, it will strive to move into the [[Range]] value of its anti-air weapon, and stay there while attacking. Adding ''AirRangeBonus'' doesn't affect this behavior, but as it increases the weapon's effective firing range, it actually makes slow moving anti-air units more effective against targets that are able to escape from them (especially if they have {{f|OpportunityFire|yes|link}}), since they will automatically move in to cover a larger area. | ||
<b>AirRangeBonus=<font style="color:red">-2</font></b> There will be no results. But this tag will be disabled. |
Latest revision as of 00:27, 22 July 2024
Flag: | AirRangeBonus |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). (Limited to: range in cells) |
Default: | 0.0 |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
This flag defines the additional range added to all of TechnoType's weapons when it is targeting objects in air. In order to do this, the weapon's projectile must have AA=yes set.
Notes
When a unit gets ordered to attack an airborne target, it will strive to move into the Range value of its anti-air weapon, and stay there while attacking. Adding AirRangeBonus doesn't affect this behavior, but as it increases the weapon's effective firing range, it actually makes slow moving anti-air units more effective against targets that are able to escape from them (especially if they have OpportunityFire=yes), since they will automatically move in to cover a larger area. AirRangeBonus=-2 There will be no results. But this tag will be disabled.