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Difference between revisions of "MaxDebris"
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m (Rewrite, join (note to self #2: MaxNumberOccupants was here too)) |
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{{Flag | {{Flag | ||
− | |name= | + | |name={{PAGENAME}} |
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=integer | |values=integer | ||
− | |||
|default=0 | |default=0 | ||
− | |types={{Categ|Warhead|Warheads}}, {{Categ|VehicleTypes}} | + | |types={{Categ|Warhead|Warheads}}, {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} |
− | | | + | |ts=yes |
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
}} | }} | ||
== On a VehicleType == | == On a VehicleType == | ||
− | When this VehicleType is destroyed, it will spawn a random number of debris from | + | When this VehicleType is destroyed, it will spawn a random number of debris from the [{{f|General|link}}] {{arr|r}} {{f|ExplosiveVoxelDebris|link}} list , or the {{f|DebrisTypes|link}} list on the unit, if that is set. The random number is picked from the interval [ [[MinDebris]]; [[MaxDebris]] ] (inclusive). |
== On a Warhead == | == On a Warhead == | ||
Line 17: | Line 21: | ||
'''Note:''' This section is for YR only. | '''Note:''' This section is for YR only. | ||
− | When this warhead detonates, it will spawn a random number of debris from | + | When this warhead detonates, it will spawn a random number of debris from the [{{f|General|link}}] {{arr|r}} {{f|MetallicDebris|link}} list at the impact point. The random number is picked from the interval [ [[MinDebris]]; [[MaxDebris]] ] (inclusive). |
+ | |||
+ | == See Also == | ||
+ | |||
+ | *[[MinDebris]] | ||
+ | *[[DebrisTypes]] | ||
+ | *[[DebrisMaximums]] |
Latest revision as of 13:35, 24 July 2024
Flag: | MaxDebris |
File(s): | Rules(md).ini |
Values: | integer |
Default: | 0 |
Applicable to: | Warheads, InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
On a VehicleType
When this VehicleType is destroyed, it will spawn a random number of debris from the [General] → ExplosiveVoxelDebris list , or the DebrisTypes list on the unit, if that is set. The random number is picked from the interval [ MinDebris; MaxDebris ] (inclusive).
On a Warhead
Note: This section is for YR only.
When this warhead detonates, it will spawn a random number of debris from the [General] → MetallicDebris list at the impact point. The random number is picked from the interval [ MinDebris; MaxDebris ] (inclusive).