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Difference between revisions of "AttackFriendlies"

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(Dear Guest, once you edit the page, you should *remove* the DeeZireInclusion template)
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|values={{values|boolean}}
 
|values={{values|boolean}}
 
|types={{Categ|Technoes}}
 
|types={{Categ|Technoes}}
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|default=no
 
|ra2=yes
 
|ra2=yes
 
|yr=yes
 
|yr=yes
 
}}
 
}}
  
If set, when scanning for targets this unit can aim at friendly units as well as enemy ones. See also {{TTL|AttackCursorOnFriendlies}}.
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If set, when scanning for targets this unit can aim at friendly units as well as enemy ones. See also {{f|AttackCursorOnFriendlies|link}}.
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{{Bugs}}
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[[TechnoTypes]] that are under our control. But we don't control it, it ignores the [[Immune]] tag and attacks normally<b>(Even though no damage occurred😆)</b>.

Latest revision as of 15:25, 16 September 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AttackFriendlies
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



If set, when scanning for targets this unit can aim at friendly units as well as enemy ones. See also AttackCursorOnFriendlies.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

TechnoTypes that are under our control. But we don't control it, it ignores the Immune tag and attacks normally(Even though no damage occurred😆).