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AffectsAllies: Difference between revisions
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This flag controls whether this warhead can damage friendly units. If set to 'no', then any friendly units within the warhead radius will not be affected by the actual damage-dealing part of the warhead, but most side-effects such as {{f|DamageReducesReadiness|yes|link}} or {{f|Sonic|yes|link}} will affect them still. <!-- do we need an actual list of which will and which won't? --> | This flag controls whether this warhead can damage friendly units. If set to 'no', then any friendly units within the warhead radius will not be affected by the actual damage-dealing part of the warhead, but most side-effects such as {{f|DamageReducesReadiness|yes|link}} or {{f|Sonic|yes|link}} will affect them still. <!-- do we need an actual list of which will and which won't? --> | ||
<h1>Case study</h1> | |||
*{{f|MindControl|yes|link}}and{{f|Psychedelic|yes|link}} Affects the opposing party only. | |||
*Healing type weapon(negative damage from any weapon) will affect your side. | |||
==Nots== | |||
If <b>AffectsAllies=no</b> is used against a [[warhead]] In the section [[Particle]] it will not work. | |||
Doesn't work with [[Temporal]] tag. | |||
Doesn't work with [[IsLocomotor]] tag. |
Latest revision as of 01:56, 5 October 2024
Flag: | AffectsAllies |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Applicable to: | Warheads |
This flag controls whether this warhead can damage friendly units. If set to 'no', then any friendly units within the warhead radius will not be affected by the actual damage-dealing part of the warhead, but most side-effects such as DamageReducesReadiness=yes or Sonic=yes will affect them still.
Case study
- MindControl=yesandPsychedelic=yes Affects the opposing party only.
- Healing type weapon(negative damage from any weapon) will affect your side.
Nots
If AffectsAllies=no is used against a warhead In the section Particle it will not work. Doesn't work with Temporal tag. Doesn't work with IsLocomotor tag.