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Difference between revisions of "AmbientChangeStep"

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Specifies the default amount of [[ambient]] light to change on each "step" of ambient light recalculations. When the ambient lighting level in a [[map]] is changed via [[triggers|trigger]] action #73, the map's {{f|Ambient|link}} value (or {{f|IonAmbient|link}}, if Ion Storm/Lightning Storm is active) is increased or decreased in steps by this amount until it reaches the new level. This amount can be changed with action #71. The default delay between each step is defined by {{f|AmbientChangeRate|link}}.
 
Specifies the default amount of [[ambient]] light to change on each "step" of ambient light recalculations. When the ambient lighting level in a [[map]] is changed via [[triggers|trigger]] action #73, the map's {{f|Ambient|link}} value (or {{f|IonAmbient|link}}, if Ion Storm/Lightning Storm is active) is increased or decreased in steps by this amount until it reaches the new level. This amount can be changed with action #71. The default delay between each step is defined by {{f|AmbientChangeRate|link}}.
  
 
{{bugs}}
 
{{bugs}}
 
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If {{f|{{PAGENAME}}}} is defined in [[map]] code, you must also redefine {{f|ExtraUnitLight|link}}, {{f|ExtraInfantryLight|link}} and {{f|ExtraAircraftLight|link}}, else these are reset to [[rules]] value without decimal component.<br>
If {{f|{{PAGENAME}}}} is defined in [[map]] code, you must also redefine {{f|ExtraUnitLight|link}}, {{f|ExtraInfantryLight|link}} and {{f|ExtraAircraftLight|link}}, else these are reset to [[rules]] value without decimal component.
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*values=-1 to -2147483648 will make the light that comes from <font color="red">'''Nuclear missile'''</font>+<font color="#570987">'''Psychic Dominator'''</font> work incorrectly.
  
 
==See Also==
 
==See Also==

Revision as of 14:03, 14 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AmbientChangeStep
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: AudioVisual


Specifies the default amount of ambient light to change on each "step" of ambient light recalculations. When the ambient lighting level in a map is changed via trigger action #73, the map's Ambient value (or IonAmbient, if Ion Storm/Lightning Storm is active) is increased or decreased in steps by this amount until it reaches the new level. This amount can be changed with action #71. The default delay between each step is defined by AmbientChangeRate.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

If AmbientChangeStep is defined in map code, you must also redefine ExtraUnitLight, ExtraInfantryLight and ExtraAircraftLight, else these are reset to rules value without decimal component.

  • values=-1 to -2147483648 will make the light that comes from Nuclear missile+Psychic Dominator work incorrectly.

See Also