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AttackFriendlies: Difference between revisions
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Dear Guest, once you edit the page, you should *remove* the DeeZireInclusion template |
mNo edit summary |
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|values={{values|boolean}} | |values={{values|boolean}} | ||
|types={{Categ|Technoes}} | |types={{Categ|Technoes}} | ||
|default=no | |||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
}} | }} | ||
If set, when scanning for targets this unit can aim at friendly units as well as enemy ones. See also {{f|AttackCursorOnFriendlies|link}}. | |||
==Note== | |||
*The {{f|DeployToFire|yes|link}} tag ignores tag actions '''AttackFriendlies=yes'''. | |||
{{Bugs}} | |||
[[TechnoTypes]] that are under our control. But we don't control it, it ignores the [[Immune]] tag and attacks normally<b>(Even though no damage occurred😆)</b>. |
Latest revision as of 10:39, 6 December 2024
Flag: | AttackFriendlies |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
If set, when scanning for targets this unit can aim at friendly units as well as enemy ones. See also AttackCursorOnFriendlies.
Note
- The DeployToFire=yes tag ignores tag actions AttackFriendlies=yes.
Bugs/Side-Effects/Unexpected Limitations
TechnoTypes that are under our control. But we don't control it, it ignores the Immune tag and attacks normally(Even though no damage occurred😆).