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AttackFriendlies: Difference between revisions

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If set, when scanning for targets this unit can aim at friendly units as well as enemy ones. See also {{f|AttackCursorOnFriendlies|link}}.


If set, when scanning for targets this unit can aim at friendly units as well as enemy ones. See also {{f|AttackCursorOnFriendlies|link}}.
==Note==
*The {{f|DeployToFire|yes|link}} tag ignores tag actions '''AttackFriendlies=yes'''.
 
{{Bugs}}
[[TechnoTypes]] that are under our control. But we don't control it, it ignores the [[Immune]] tag and attacks normally<b>(Even though no damage occurred😆)</b>.

Latest revision as of 10:39, 6 December 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AttackFriendlies
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



If set, when scanning for targets this unit can aim at friendly units as well as enemy ones. See also AttackCursorOnFriendlies.

Note

Bugs/Side-Effects/Unexpected Limitations

TechnoTypes that are under our control. But we don't control it, it ignores the Immune tag and attacks normally(Even though no damage occurred😆).