Strength: Difference between revisions
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{{Flag | {{Flag | ||
|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}}, [[rules]] | ||
|values=unsigned integers | |values=unsigned integers | ||
|special=0, -1 | |special=0, -1 | ||
|default= | |default=1 on {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} 2 on {{Categ|TerrainTypes}} | ||
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}, {{Categ|TerrainTypes}} | |types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}, {{Categ|TerrainTypes}} | ||
|ra=yes | |ra=yes | ||
|cs=yes | |cs=yes | ||
Line 17: | Line 16: | ||
|rp=yes | |rp=yes | ||
}} | }} | ||
Specifies the amount of 'hitpoints' this object has. When it reaches zero, the object is destroyed. | Specifies the amount of 'hitpoints' this object has. When it reaches zero, the object is destroyed. | ||
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2. If <b>[[VehicleTypes]]</b> and '''[[AircraftTypes]]''' have '''Strength=0 or Strength=-1''' those vehicles Will not be able to move anywhere '''(except being moved by Chronosphere)''' | 2. If <b>[[VehicleTypes]]</b> and '''[[AircraftTypes]]''' have '''Strength=0 or Strength=-1''' those vehicles Will not be able to move anywhere '''(except being moved by Chronosphere)''' | ||
> | If <b>[[VehicleTypes]]</b> have <b>{{f|Strength|0|Link}}</b> and <b>{{f|Cloakable|yes|Link}}</b> <b>[[VehicleTypes]]</b> will reveal itself blinking for a period of time. | ||
If you create a <b>[[VehicleTypes]]</b> that looks like this, you will get <b>{{f|Internal Error|0073B0C9|Link}}. | |||
But if [[VehicleTypes]] have Strength=-1 we can create it normally. And it can come out of the factory and [[VehicleTypes]] will move along the factory alignment lines. After that, it was unable to move anywhere. | |||
If [[InfantryTypes]] have {{f|Strength|-1|Link}} and {{f|Cloakable|yes|Link}} will reveal itself blinking for a period of time | |||
>For [[Tiberian Sun]] If [[VehicleTypes]] have '''Strength=0''' particle in the [[DamageParticleSystems]]</b> section will be used | |||
(Works well with particles of type <b>Spark</b> <b>(BehavesLike=Spark only)</b>. | (Works well with particles of type <b>Spark</b> <b>(BehavesLike=Spark only)</b>. | ||
3. If the <b>[[BuildingTypes]]</b> has '''Strength=0''' after we place it It will be destroyed immediately. | >For <b>[[Tiberian Sun]]</b> If <b>[[AircraftTypes]]</b> have '''Strength=0''' When it is completed (purchased), it is immediately destroyed. | ||
>For [[Tiberian Sun]] If [[InfantryTypes]] have '''Strength=0''' and {{f|Cloakable|yes|Link}} Won't reveal myself Unable to move anywhere | |||
>For [[Tiberian Sun]] If [[VehicleTypes]] have '''Strength=0''' and {{f|Cloakable|yes|Link}} Won't reveal myself Unable to move anywhere not receive damage and did cannot do anything+We cannot command units or buildings to attack [[VehicleTypes]] that have this characteristic. | |||
particle in the <b>[[DamageParticleSystems]]</b> section will be used(Works well with particles of type <b>Spark</b> <b>(BehavesLike=Spark only)</b>. | |||
>For [[Tiberian Sun]] If [[InfantryTypes]] have '''Strength=-1''' and {{f|Cloakable|yes|Link}} will reveal itself blinking for a period of time. | |||
>For [[Tiberian Sun]] If [[VehicleTypes]] have '''Strength=-1''' and {{f|Cloakable|yes|Link}} Won't reveal myself Unable to move anywhere not receive damage and did cannot do anything. | |||
we can create it normally. And it can come out of the factory and [[VehicleTypes]] will move along the factory alignment lines. After that, it was unable to move anywhere. | |||
>For <b>[[Red Alert]]</b> If <b>[[InfantryTypes]]</b> , <b>[[VehicleTypes]]</b> and <b>[[AircraftTypes]]</b> have <b>Strength=0</b> Those units cannot do anything. And we will order other units to attack. <b>[[InfantryTypes]]</b> , <b>[[VehicleTypes]]</b> and <b>[[AircraftTypes]]</b> with <b>Strength=0</b> Can't either. | |||
(<b>[[VehicleTypes]]</b> have <b>Strength=0</b> It cannot come out of the factory if have <b>Strength=-1</b> it can come out of the factory.) | |||
>For <b>[[Red Alert]]</b> If <b>[[InfantryTypes]]</b> and <b>[[VehicleTypes]]</b> have <b>Strength=0 or Strength=-1</b> and <b>{{f|Cloakable|yes|Link}}</b> <b>[[VehicleTypes]]</b> will reveal itself blinking. for a period of time | |||
>For <b>[[Red Alert]]</b> If <b>[[BuildingTypes]]</b> have <b>Strength=-1</b> Will cause the creation animation to loop and provide additional effects as follows: <b>(Stop these effects by repair only)</b> | |||
[[File:Strength=-1 on BuildingTypes.gif]] | |||
-After we place <b>[[BuildingTypes]]</b> have <b>Strength=-1</b> then and you buy <b>[[BuildingTypes]]</b> it cannot be placed as if we canceled the purchase. | |||
- If <b>[[BuildingTypes]]</b> is the only barracks, <b>[[InfantryTypes]]</b> from this <b>[[BuildingTypes]]</b> will not be given until this barracks is repaired. | |||
- If there is more than 1 barracks and you repair only 1 barracks, then build more barracks but do not repair them. | |||
Then sell the 1st barracks. When you finish building. | |||
<b>[[InfantryTypes]]</b>, those units will not appear when they are finished. | |||
If you click on the <b>[[Cameo]]</b> of <b>[[InfantryTypes]]</b> again, it will cancel the creation (also affects <b>[[VehicleTypes]]</b> and <b>[[AircraftTypes]]</b> if done the above way). | |||
- If <b>[[BuildingTypes]]</b> is a Power Plant Will not provide energy even if it is repaired or has more than one. | |||
- If <b>[[BuildingTypes]]</b> is a mine<b>(Ore Refinery)</b> you will get a car when <b>[[BuildingTypes]]</b> is repaired. | |||
- If <b>[[BuildingTypes]]</b> is a <b>Helipad</b> you will get a <b>[[AircraftTypes]]</b> when <b>[[BuildingTypes]]</b> is repaired. | |||
- Cannot be sell until repaired. | |||
- <b>[[InfantryTypes]]</b> cannot be attacked until repaired. | |||
Even if <b>[[BuildingTypes]]</b> is repaired, <b>[[BuildingTypes]]</b>'s HP will not be restored. | |||
3. If the <b>[[BuildingTypes]]</b> has '''Strength=0''' after we place it It will be destroyed immediately(If [[BuildingTypes]] is created from the [[DeploysInto]] tag [[Strength]] is <b>1</b>). | |||
4. If the <b>[[BuildingTypes]]</b> has '''Strength=-1''' Buildings cannot be damaged by any weapons. Except for weapons with [[Temporal]] on the warhead only. | 4. If the <b>[[BuildingTypes]]</b> has '''Strength=-1''' Buildings cannot be damaged by any weapons. Except for weapons with [[Temporal]] on the warhead only.<br> | ||
5.for [[TerrainTypes]] if has '''Strength=0''' The game will display a broken frame (I'm not sure if it's the 3rd frame or not) and any [[TechnoTypes]] will not be able to do anything with [[TerrainTypes]].<br> | |||
for [[TerrainTypes]] if has '''Strength=1''' The game will display a broken frame (I'm not sure if it's the 3rd frame or not)<br>[[File:TREE01 Strength=0.gif]]<br>'''Strength=0'''<br> |
Latest revision as of 06:11, 23 December 2024
Flag: | Strength |
File(s): | Rules(md).ini, rules |
Values: | unsigned integers |
Special Values: | 0, -1 |
Default: | 1 on InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes 2 on TerrainTypes |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, TerrainTypes |
Specifies the amount of 'hitpoints' this object has. When it reaches zero, the object is destroyed.
Bugs/Side-Effects/Unexpected Limitations
1. If the InfantryTypes has Strength=0 or Strength=-1 InfantryTypes will receive the following effects.
-When transported by Chronosphere will not die.
-When teleported by Chronosphere to an area that is inaccessible to them such as a pond, sea, cliff, etc., InfantryTypes will not die.
-Can't die from Iron Curtain
2. If VehicleTypes and AircraftTypes have Strength=0 or Strength=-1 those vehicles Will not be able to move anywhere (except being moved by Chronosphere)
If VehicleTypes have Strength=0 and Cloakable=yes VehicleTypes will reveal itself blinking for a period of time. If you create a VehicleTypes that looks like this, you will get Internal Error=0073B0C9.
But if VehicleTypes have Strength=-1 we can create it normally. And it can come out of the factory and VehicleTypes will move along the factory alignment lines. After that, it was unable to move anywhere.
If InfantryTypes have Strength=-1 and Cloakable=yes will reveal itself blinking for a period of time
>For Tiberian Sun If VehicleTypes have Strength=0 particle in the DamageParticleSystems section will be used (Works well with particles of type Spark (BehavesLike=Spark only).
>For Tiberian Sun If AircraftTypes have Strength=0 When it is completed (purchased), it is immediately destroyed.
>For Tiberian Sun If InfantryTypes have Strength=0 and Cloakable=yes Won't reveal myself Unable to move anywhere
>For Tiberian Sun If VehicleTypes have Strength=0 and Cloakable=yes Won't reveal myself Unable to move anywhere not receive damage and did cannot do anything+We cannot command units or buildings to attack VehicleTypes that have this characteristic.
particle in the DamageParticleSystems section will be used(Works well with particles of type Spark (BehavesLike=Spark only).
>For Tiberian Sun If InfantryTypes have Strength=-1 and Cloakable=yes will reveal itself blinking for a period of time.
>For Tiberian Sun If VehicleTypes have Strength=-1 and Cloakable=yes Won't reveal myself Unable to move anywhere not receive damage and did cannot do anything.
we can create it normally. And it can come out of the factory and VehicleTypes will move along the factory alignment lines. After that, it was unable to move anywhere.
>For Red Alert If InfantryTypes , VehicleTypes and AircraftTypes have Strength=0 Those units cannot do anything. And we will order other units to attack. InfantryTypes , VehicleTypes and AircraftTypes with Strength=0 Can't either. (VehicleTypes have Strength=0 It cannot come out of the factory if have Strength=-1 it can come out of the factory.)
>For Red Alert If InfantryTypes and VehicleTypes have Strength=0 or Strength=-1 and Cloakable=yes VehicleTypes will reveal itself blinking. for a period of time
>For Red Alert If BuildingTypes have Strength=-1 Will cause the creation animation to loop and provide additional effects as follows: (Stop these effects by repair only)
-After we place BuildingTypes have Strength=-1 then and you buy BuildingTypes it cannot be placed as if we canceled the purchase.
- If BuildingTypes is the only barracks, InfantryTypes from this BuildingTypes will not be given until this barracks is repaired.
- If there is more than 1 barracks and you repair only 1 barracks, then build more barracks but do not repair them. Then sell the 1st barracks. When you finish building.
InfantryTypes, those units will not appear when they are finished. If you click on the Cameo of InfantryTypes again, it will cancel the creation (also affects VehicleTypes and AircraftTypes if done the above way).
- If BuildingTypes is a Power Plant Will not provide energy even if it is repaired or has more than one.
- If BuildingTypes is a mine(Ore Refinery) you will get a car when BuildingTypes is repaired.
- If BuildingTypes is a Helipad you will get a AircraftTypes when BuildingTypes is repaired.
- Cannot be sell until repaired.
- InfantryTypes cannot be attacked until repaired.
Even if BuildingTypes is repaired, BuildingTypes's HP will not be restored.
3. If the BuildingTypes has Strength=0 after we place it It will be destroyed immediately(If BuildingTypes is created from the DeploysInto tag Strength is 1).
4. If the BuildingTypes has Strength=-1 Buildings cannot be damaged by any weapons. Except for weapons with Temporal on the warhead only.
5.for TerrainTypes if has Strength=0 The game will display a broken frame (I'm not sure if it's the 3rd frame or not) and any TechnoTypes will not be able to do anything with TerrainTypes.
for TerrainTypes if has Strength=1 The game will display a broken frame (I'm not sure if it's the 3rd frame or not)
Strength=0