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RequiresStolenThirdTech: Difference between revisions

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|yr=yes
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Can be set to ''' 'yes' ''' or ''' 'no' ''' and determines whether or not this object can only be constructed if an [[InfantryTypes]] with {{f|Agent|yes|link}} set and owned by a house detailed in the Owner= statement has infiltrated a '''Yuri Battle Lab'''.<br />
Can be set to ''' 'yes' ''' or ''' 'no' ''' and determines whether or not this object can only be constructed if an [[InfantryTypes]] with {{f|Agent|yes|link}} set and owned by a house detailed in the {{f|Owner||link}} statement has infiltrated a '''Yuri Battle Lab'''.<br />
(Yuri's Revenge Only)
(Yuri's Revenge Only)



Revision as of 15:02, 21 January 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: RequiresStolenThirdTech
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Can be set to 'yes' or 'no' and determines whether or not this object can only be constructed if an InfantryTypes with Agent=yes set and owned by a house detailed in the Owner= statement has infiltrated a Yuri Battle Lab.
(Yuri's Revenge Only)

Bugs/Side-Effects/Unexpected Limitations

  • Adding this tag to InfantryTypes,VehicleTypes,AircraftTypes besides making it impossible for players to create. It also affects AI.
  • Adding this tag to BuildingTypes AI can still build buildings (built according to the technology list), but players cannot build them(To prevent AI from doing that, add the tag AIBuildThis=no instead).