ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Immune: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
Testid123 (talk | contribs)
mNo edit summary
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines if this object is immune to normal combat damage. BuildingTypes will still get 'damaged' if this is set to 'yes' and the structure has Powered=true when it is low on power (the rate at which that damage is inflicted is determined by the DamageDelay= statement).
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=[[Help:Values#Boolean_values|Boolean]]
|default=no
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
Can be set to 'yes' or 'no' and determines if this object is immune to normal combat damage. BuildingTypes will still get 'damaged' if this is set to 'yes' and the structure has {{f|Powered|true |link}} when it is low on power (the rate at which that damage is inflicted is determined by the DamageDelay= statement).<br>Weapons with the {{f|Temporal|yes|link}} flag can still kill immune units.<br>Weapons with the {{f|Suicide|yes|link}} flag can still kill immune units.<br>
[[InfantryTypes]] with the {{f|C4|yes|link}}flag can still destroy [[BuildingTypes]] that uses tags [[Immune]].<br>
 
==Note==
The {{f|LegalTarget|no|link}} tag suppresses prohibited cursors displayed on [[InfantryTypes]], [[VehicleTypes]], [[AircraftTypes]], [[BuildingTypes]].

Revision as of 01:08, 3 February 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Immune
File(s): Rules(md).ini
Values: Boolean
Default: no
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


Can be set to 'yes' or 'no' and determines if this object is immune to normal combat damage. BuildingTypes will still get 'damaged' if this is set to 'yes' and the structure has Powered=true when it is low on power (the rate at which that damage is inflicted is determined by the DamageDelay= statement).
Weapons with the Temporal=yes flag can still kill immune units.
Weapons with the Suicide=yes flag can still kill immune units.
InfantryTypes with the C4=yesflag can still destroy BuildingTypes that uses tags Immune.

Note

The LegalTarget=no tag suppresses prohibited cursors displayed on InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes.