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Hospital: Difference between revisions
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Amitakartok (talk | contribs) No edit summary |
m Remove content that attacks others |
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(6 intermediate revisions by 3 users not shown) | |||
Line 7: | Line 7: | ||
|cs=no | |cs=no | ||
|am=no | |am=no | ||
|ts= | |ts=yes | ||
|fs= | |fs=yes | ||
| | |hp=yes | ||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
|ares=yes | |ares=yes | ||
}} | }} | ||
If set to yes, this [[BuildingType|building]] heals any [[InfantryTypes|infantry units]] that enter it. The building must also have {{f|Ammo|link}} set to a value greater than 0 to specify the number of times it can heal infantry. | |||
If set to yes, | |||
Note that giving the BuildingType a weapon will use up one {{f|Ammo|link}} each time the weapon fires and makes the building permanently unusuable (no firing, no healing) once it runs out of {{f|Ammo|link}}. | Note that giving the BuildingType a weapon will use up one {{f|Ammo|link}} each time the weapon fires and makes the building permanently unusuable (no firing, no healing) once it runs out of {{f|Ammo|link}}. | ||
==Note== | |||
*While this flag is still valid in Yuri's Revenge, YR Hospitals use {{f|InfantryGainSelfHeal|link}} instead.<br> | |||
*Adding some tags (which tags?) will make [[InfantryTypes]] unable to receive treatment.<br> | |||
<div><ul> | |||
<li style="display: inline-block;">[[File:You didn't get treatment for being stupid bastard(4SG).gif|frame]]</li> | |||
</ul></div> | |||
{{bugs}} | |||
*Using this on a building that also has {{f|Factory|UnitType|link}} or {{f|Factory|InfantryType|link}} set causes the AI to spam only one type of unit from that factory, the first vehicle/infantry type that the AI can build (i.e. the AI [[house]] is listed as the object's {{f|Owner|link}}). |
Revision as of 17:00, 12 April 2025
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Flag: | Hospital |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | BuildingTypes |
If set to yes, this building heals any infantry units that enter it. The building must also have Ammo set to a value greater than 0 to specify the number of times it can heal infantry.
Note that giving the BuildingType a weapon will use up one Ammo each time the weapon fires and makes the building permanently unusuable (no firing, no healing) once it runs out of Ammo.
Note
- While this flag is still valid in Yuri's Revenge, YR Hospitals use InfantryGainSelfHeal instead.
- Adding some tags (which tags?) will make InfantryTypes unable to receive treatment.
Bugs/Side-Effects/Unexpected Limitations
- Using this on a building that also has Factory=UnitType or Factory=InfantryType set causes the AI to spam only one type of unit from that factory, the first vehicle/infantry type that the AI can build (i.e. the AI house is listed as the object's Owner).