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[[http://modenc.renegadeprojects.com/Template:Flag]]
{{Flag
This tag only works on InfantryType units, and specifies if this unit has an alternative .shp to use in the Snow theatre. To work correctly, the alternative image must be the same as the standard image with A on the eg: SEAL.SHP, and SEALA.SHP respectfully.
|files={{Categ|ini=rules}}
|values={{values|boolean}}
|default=no
|types={{Categ|Objects}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}


The SHP must have the same amount of frames as the alternative image, and both must be defined in ART(MD).INI.
{{HorizontalBar|Although this flag is parsed on all object types, it only works properly on [[SHP]] art.}}
 
Specifies if an alternate [[image]] should be loaded when the current map uses the snow [[theatres|theatre]]. If this is set, the game will add the {{Tt|A}} suffix to the filename (example: {{Tt|1=Image=SEAL}} will use {{Tt|SEAL.SHP}} on most theatres, and {{Tt|SEAL''A''.SHP}} on snow). Both images must have the same amount of frames and be defined in the {{ini|art}} file like all objects.
==Nots==
For SHP images with the tags <b>AlternateArcticArt=yes</b> and {{f|Theatres|yes|Link}}
You will need to create a file name like this: <b>(Let's give an example of SEAL to make it easier to understand)</b>
 
<font style="color:red">SEALA.shp</font> <b>(for the AlternateArcticArt=yes tag)</b>
<font style="color:red">SEALA.sno</font> <b>(for tags AlternateArcticArt=yes and {{f|Theatres|yes|Link}})</b>.
 
For SHP images with the tags <b>AlternateArcticArt=yes</b> and {{f|Theatres|yes|Link}} if is named in the section [[DefaultMirageDisguises]] The game will only retrieve files with the extension <b>.sno</b>
 
Can use tags <b>AlternateArcticArt</b> can be combined with {{f|NewTheater|yes|link}}+{{f|Theater|yes|link}} tags.
 
{{Bugs}}
 
1.1 If the image [[SHP]] has
'''AlternateArcticArt=yes'''
But you don't have an image file for a snow theater, for example.
'''[INITA]'''
 
1.2 All you need to do is add '''{{f|Voxel|yes|Link}}''' to the basic information section. '''Initiate'''' '''(INIT)''' in the file '''Artmd.ini'''' '''(for YR)''' as follows.
 
{{HorizontalBar|'''[INIT]'''|}}
'''Cameo=INITICON'''
 
'''AltCameo=INITUICO'''
 
'''Sequence=LangIdleMDSequence'''
 
'''Crawls=yes'''
 
'''Remapable=yes'''
 
'''FireUp=6'''
 
'''PrimaryFireFLH=60,0,100'''
 
'''SecondaryFireFLH=60,0,100'''
 
'''Voxel=yes'''
 
1.3 When you play in the snow theater scene You will find '''Initiate''' '''(INIT)''' in the snow theater with the same image as '''Initiate''' '''(INIT)''' in the normal scene.
 
*Adding '''Alternate ArcticArt=yes''' for '''[[BuildingTypes]]'''.
 
In the snow theater shed the [[Buildup]] construction animation of '''[[BuildingTypes]]''' will not work properly.
 
'''(The game will ignore this part of the animation)'''
 
But if '''[[BuildingTypes]]''' has '''{{f|Voxel|yes|Link}}''' in the [[Art.ini]] and [[Artmd.ini]] sections it will play normally.
 
*Adding '''AlternateArcticArt=yes''' In the [[Projectile]] section
 
and set '''Image=Voxel''' '''(Image=GTNK,Image=HTNK,Image=LTNK)'''
 
You will need to create a [[Voxel]] file. that ends with A '''(Image=GTNKA,Image=HTNKA,Image=LTNKA)'''
 
Otherwise you will get '''Internal Error=007564B4'''

Latest revision as of 16:03, 17 September 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AlternateArcticArt
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TechnoTypes: AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes
as well as ObjectTypes: Animations, Projectiles, TMPTiles, OverlayTypes, ParticleSystems, Particles, SmudgeTypes, TerrainTypes and VoxelAnimTypes


Although this flag is parsed on all object types, it only works properly on SHP art.

Specifies if an alternate image should be loaded when the current map uses the snow theatre. If this is set, the game will add the A suffix to the filename (example: Image=SEAL will use SEAL.SHP on most theatres, and SEALA.SHP on snow). Both images must have the same amount of frames and be defined in the art(md).ini file like all objects.

Nots

For SHP images with the tags AlternateArcticArt=yes and Theatres=yes You will need to create a file name like this: (Let's give an example of SEAL to make it easier to understand)

SEALA.shp (for the AlternateArcticArt=yes tag) SEALA.sno (for tags AlternateArcticArt=yes and Theatres=yes).

For SHP images with the tags AlternateArcticArt=yes and Theatres=yes if is named in the section DefaultMirageDisguises The game will only retrieve files with the extension .sno

Can use tags AlternateArcticArt can be combined with NewTheater=yes+Theater=yes tags.

Bugs/Side-Effects/Unexpected Limitations

1.1 If the image SHP has AlternateArcticArt=yes But you don't have an image file for a snow theater, for example. [INITA]

1.2 All you need to do is add Voxel=yes to the basic information section. Initiate' (INIT) in the file Artmd.ini' (for YR) as follows.

[INIT]

Cameo=INITICON

AltCameo=INITUICO

Sequence=LangIdleMDSequence

Crawls=yes

Remapable=yes

FireUp=6

PrimaryFireFLH=60,0,100

SecondaryFireFLH=60,0,100

Voxel=yes

1.3 When you play in the snow theater scene You will find Initiate (INIT) in the snow theater with the same image as Initiate (INIT) in the normal scene.

In the snow theater shed the Buildup construction animation of BuildingTypes will not work properly.

(The game will ignore this part of the animation)

But if BuildingTypes has Voxel=yes in the Art.ini and Artmd.ini sections it will play normally.

  • Adding AlternateArcticArt=yes In the Projectile section

and set Image=Voxel (Image=GTNK,Image=HTNK,Image=LTNK)

You will need to create a Voxel file. that ends with A (Image=GTNKA,Image=HTNKA,Image=LTNKA)

Otherwise you will get Internal Error=007564B4