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C4: Difference between revisions

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Desperately needed a fixup.
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== As a Flag ==
{{flag
{{flag
|files={{Categ|ini=rules}}
|files={{Categ|ini=rules}}
Line 10: Line 12:
|fs=yes
|fs=yes
|ets=yes
|ets=yes
|hp=yes
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|rp=yes
|rp=yes
|ares=yes
}}
}}
If set, this flag allows an [[InfantryType]] to instantly destroy enemy structures by entering them. Unlike {{f|Engineer|yes|link}}, the infantry isn't consumed, and can enter another building afterwards.
== In {{ra}}, {{cs}} and {{am}} ==
{{f|Infiltrate|yes|link}} must be set, otherwise {{f|C4|yes}} will not work.
== In {{ts}} and {{fs}} ==
Infantry with {{f|C4|no}} can still gain the ability to blow up buildings through {{f|VeteranAbilities|C4|link}} or {{f|EliteAbilities|C4|link}}.


This tag determines if set to yes, that this {{TTL|InfantryType}} can instantly blow up enemies' structures by entering them. The {{TTL|InfantryType}} doesn't get consumed. (Example units are Tanya and the Navy SEAL.)
== In {{ra2}} and {{yr}} ==
Infantry with {{f|C4|yes}} cannot destroy buildings that have {{f|CanC4|no|link}}, but can still attack them with regular weapons.
*{{f|C4|no}} has some impact on the movement area of the unit.
For example, if you specify any ground movement method other than Walk for a certain amphibious infantry's Locomotor type, when the unit stops on the water, it will directly die and leave an air wall behind


Note that {{TTL|Infiltrate|no}} must be set on this unit, as it takes priority over {{TTL|C4|yes}}.
**If [[InfantryTypes]] that can attack buildings have '''C4''', when we force it to attack buildings, it will use '''C4''' to destroy buildings instead.
However, if we want it to attack buildings without using '''C4''', you just force [[InfantryTypes]] to get close to the targeted building until the targeted building is within [[InfantryTypes]]'s attack range (never order it to attack buildings). Then [[InfantryTypes]] will automatically attack the targeted building.
- Disadvantage [[InfantryTypes]] will not attack certain types of buildings.


To avoid structures being destroyed by C4, add the {{TTL|CanC4|no}} tag to them. (Note that this will not avoid the Chrono Commando's "FakeC4", which is a regular weapon.)
== See also ==
* [[Infiltrate]]
* [[VeteranAbilities]]
* [[EliteAbilities]]
* [[Locomotor]]

Latest revision as of 16:22, 9 December 2024

As a Flag

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: C4
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


If set, this flag allows an InfantryType to instantly destroy enemy structures by entering them. Unlike Engineer=yes, the infantry isn't consumed, and can enter another building afterwards.

In Red Alert, Counterstrike and Aftermath

Infiltrate=yes must be set, otherwise C4=yes will not work.

In Tiberian Sun and Firestorm

Infantry with C4=no can still gain the ability to blow up buildings through VeteranAbilities=C4 or EliteAbilities=C4.

In Red Alert 2 and Yuri's Revenge

Infantry with C4=yes cannot destroy buildings that have CanC4=no, but can still attack them with regular weapons.

  • C4=no has some impact on the movement area of the unit.

For example, if you specify any ground movement method other than Walk for a certain amphibious infantry's Locomotor type, when the unit stops on the water, it will directly die and leave an air wall behind

    • If InfantryTypes that can attack buildings have C4, when we force it to attack buildings, it will use C4 to destroy buildings instead.

However, if we want it to attack buildings without using C4, you just force InfantryTypes to get close to the targeted building until the targeted building is within InfantryTypes's attack range (never order it to attack buildings). Then InfantryTypes will automatically attack the targeted building. - Disadvantage InfantryTypes will not attack certain types of buildings.

See also