ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Suicide: Difference between revisions
Jump to navigation
Jump to search
m Added Suicide for TeamTypes |
mNo edit summary |
||
(7 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
{{flag | {{flag | ||
|values={{values|Boolean}} | |values={{values|Boolean}} | ||
| | |files={{Categ|ini=ai}}, {{Categ|maps}} | ||
|types={{Categ|Weapon|Weapons}} | |types={{Categ|TeamTypes}}, {{Categ|Weapon|Weapons}} | ||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
| | |ares=yes}} | ||
==In | ==In [[TeamTypes]]== | ||
{{f|Suicide}} entry in TeamTypes pertains to response to an attack. Depending on the script action being executed, its effect differs. It can be set to yes/no. Check {{f|Aggressive|link}} for details. | |||
== | ==In [[Weapons]] ({{ra2}} and {{yr}})== | ||
Causes the unit firing this weapon to die immediately instead of actually invoking the normal effects of the weapon. Additional logic is activated by also setting {{f|Explodes|yes|link}}. Used on the Demo Truck and Crazy Ivan/Terrorist IFVs. If such a weapon is fired by an [[AircraftTypes|AircraftType]], it will cause an Internal Error (EIP 00417D05). If the weapon is fired as {{f|DeathWeapon|link}}, it does not cause problems with AircraftTypes. | |||
Suicide | ===Notes=== | ||
* An object that is destroyed by firing a weapon with {{f|Suicide|yes}} will not leave any survivors (see {{f|Crewed|link}}). | |||
*<b>Suicide</b> uses the same warhead as any warhead in the tag section. [[C4Warhead]]. |
Latest revision as of 04:03, 21 September 2024
Flag: | Suicide |
File(s): | ai(md).ini, maps |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Applicable to: | TeamTypes, Weapons |
In TeamTypes
Suicide entry in TeamTypes pertains to response to an attack. Depending on the script action being executed, its effect differs. It can be set to yes/no. Check Aggressive for details.
In Weapons (Red Alert 2 and Yuri's Revenge)
Causes the unit firing this weapon to die immediately instead of actually invoking the normal effects of the weapon. Additional logic is activated by also setting Explodes=yes. Used on the Demo Truck and Crazy Ivan/Terrorist IFVs. If such a weapon is fired by an AircraftType, it will cause an Internal Error (EIP 00417D05). If the weapon is fired as DeathWeapon, it does not cause problems with AircraftTypes.