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SpawnsTiberium: Difference between revisions

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m Fixed link to terrain types
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* Terrain objects cannot burn or participate in tree fires
* Terrain objects cannot burn or participate in tree fires
* If also {{f|IsAnimated|yes|link}}, spreads Tiberium when the first half of the animation played
* If also {{f|IsAnimated|yes|link}}, spreads Tiberium when the first half of the animation played
* Objects are drawn using <tt>UNITSNO.PAL</tt>
* Objects are drawn using <tt>UNITSNO.PAL(But it doesn't remap the colors) ==See Also [[AltPalette]]==</tt>

Latest revision as of 11:51, 30 September 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SpawnsTiberium
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TerrainTypes


Whether this terrain object spawns Tiberium.

In Firestorm, the Tiberium type to spawn is defined by TiberiumToSpawn. Tiberian Sun, Red Alert 2 and Yuri's Revenge are hardcoded to only spawn the first Tiberium type.

This tag has many effects. The following list is not conclusive.

  • If destroyed, a damage of 100 is dealt to the cell using C4Warhead, and a chain reaction is started (see ChainReaction)
  • Terrain objects cannot burn or participate in tree fires
  • If also IsAnimated=yes, spreads Tiberium when the first half of the animation played
  • Objects are drawn using UNITSNO.PAL(But it doesn't remap the colors) ==See Also AltPalette==