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Crimsonum (talk | contribs)
Created page with "{{Flag |name={{PAGENAME}} |files={{Ini|art}} |default=none |values={{Values|string|Animation ID}} |types=Animations |ts=yes |fs=yes |ets=yes |hp=yes |ra2=ye..."
 
Crimsonum (talk | contribs)
Updated notes.
 
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==Notes==
==Notes==


Next cannot spawn animation debris, i.e. animations with {{f|MaxXYVel|link}}, {{f|MinZVel|link}}, and {{f|Bouncer|link}} defined. Use {{f|Spawns|link}} or {{f|TrailerAnim|link}} instead.
{{f|Next}} replaces the current animation without actually creating a new instance of the [[AnimClass|animation object class]]. This means that some settings carry over to the subsequent animation, such as trajectory (or lack thereof). This in turn means that stationary animations ({{f|Bouncer|no|link}}) effectively cannot spawn animated debris, i.e. animations with {{f|MaxXYVel|link}}, {{f|MinZVel|link}}, and {{f|Bouncer|yes}} defined. Use {{f|Spawns|link}} or {{f|TrailerAnim|link}} for such purpose instead.


==See also==
==See also==

Latest revision as of 19:31, 15 February 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Next
File(s): art(md).ini
Values: Strings: Normal text. (Limited to: Animation ID)
Default: none
Applicable to: Animations


Specifies the next animation to be played when this animation has played through all of its frames and loops, if any.

Notes

Next replaces the current animation without actually creating a new instance of the animation object class. This means that some settings carry over to the subsequent animation, such as trajectory (or lack thereof). This in turn means that stationary animations (Bouncer=no) effectively cannot spawn animated debris, i.e. animations with MaxXYVel, MinZVel, and Bouncer=yes defined. Use Spawns or TrailerAnim for such purpose instead.

See also