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Created page with "{{Flag |name={{PAGENAME}} |files={{Ini|art}} |default=none |values={{Values|string|Animation ID}} |types=Animations |ts=yes |fs=yes |ets=yes |hp=yes |ra2=ye..." |
Updated notes. |
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==Notes== | ==Notes== | ||
Next cannot spawn | {{f|Next}} replaces the current animation without actually creating a new instance of the [[AnimClass|animation object class]]. This means that some settings carry over to the subsequent animation, such as trajectory (or lack thereof). This in turn means that stationary animations ({{f|Bouncer|no|link}}) effectively cannot spawn animated debris, i.e. animations with {{f|MaxXYVel|link}}, {{f|MinZVel|link}}, and {{f|Bouncer|yes}} defined. Use {{f|Spawns|link}} or {{f|TrailerAnim|link}} for such purpose instead. | ||
==See also== | ==See also== |
Latest revision as of 19:31, 15 February 2022
Flag: | Next |
File(s): | art(md).ini |
Values: | Strings: Normal text. (Limited to: Animation ID) |
Default: | none |
Applicable to: | Animations |
Specifies the next animation to be played when this animation has played through all of its frames and loops, if any.
Notes
Next replaces the current animation without actually creating a new instance of the animation object class. This means that some settings carry over to the subsequent animation, such as trajectory (or lack thereof). This in turn means that stationary animations (Bouncer=no) effectively cannot spawn animated debris, i.e. animations with MaxXYVel, MinZVel, and Bouncer=yes defined. Use Spawns or TrailerAnim for such purpose instead.