C4: Difference between revisions
some normalization, also Chrono Commando and his FakeC4 doesn't have to be mentioned since it's a regular weapon |
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|fs=yes | |fs=yes | ||
|ets=yes | |ets=yes | ||
|hp=yes | |||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
|rp=yes | |rp=yes | ||
|ares=yes | |||
}} | }} | ||
If set, this flag allows an [[InfantryType]] to instantly destroy enemy structures by entering them. Unlike {{f|Engineer|yes|link}}, the infantry isn't consumed, and can enter another building afterwards. | |||
== In {{ra}}, {{cs}} and {{am}} == | |||
{{f|Infiltrate|yes|link}} must be set, otherwise {{f|C4|yes}} will not work. | |||
{{f|C4| | == In {{ts}} and {{fs}} == | ||
Infantry with {{f|C4|no}} can still gain the ability to blow up buildings through {{f|VeteranAbilities|C4|link}} or {{f|EliteAbilities|C4|link}}. | |||
== In {{ | == In {{ra2}} and {{yr}} == | ||
{{f| | Infantry with {{f|C4|yes}} cannot destroy buildings that have {{f|CanC4|no|link}}, but can still attack them with regular weapons. | ||
*{{f|C4|no}} has some impact on the movement area of the unit. | |||
For example, if you specify any ground movement method other than Walk for a certain amphibious infantry's Locomotor type, when the unit stops on the water, it will directly die and leave an air wall behind | |||
**If [[InfantryTypes]] that can attack buildings have '''C4''', when we force it to attack buildings, it will use '''C4''' to destroy buildings instead. | |||
However, if we want it to attack buildings without using '''C4''', you just force [[InfantryTypes]] to get close to the targeted building until the targeted building is within [[InfantryTypes]]'s attack range (never order it to attack buildings). Then [[InfantryTypes]] will automatically attack the targeted building. | |||
- Disadvantage [[InfantryTypes]] will not attack certain types of buildings. | |||
== See also == | == See also == | ||
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* [[VeteranAbilities]] | * [[VeteranAbilities]] | ||
* [[EliteAbilities]] | * [[EliteAbilities]] | ||
* [[Locomotor]] |
Latest revision as of 16:22, 9 December 2024
As a Flag
Flag: | C4 |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | InfantryTypes |
If set, this flag allows an InfantryType to instantly destroy enemy structures by entering them. Unlike Engineer=yes, the infantry isn't consumed, and can enter another building afterwards.
In Red Alert, Counterstrike and Aftermath
Infiltrate=yes must be set, otherwise C4=yes will not work.
In Tiberian Sun and Firestorm
Infantry with C4=no can still gain the ability to blow up buildings through VeteranAbilities=C4 or EliteAbilities=C4.
In Red Alert 2 and Yuri's Revenge
Infantry with C4=yes cannot destroy buildings that have CanC4=no, but can still attack them with regular weapons.
- C4=no has some impact on the movement area of the unit.
For example, if you specify any ground movement method other than Walk for a certain amphibious infantry's Locomotor type, when the unit stops on the water, it will directly die and leave an air wall behind
- If InfantryTypes that can attack buildings have C4, when we force it to attack buildings, it will use C4 to destroy buildings instead.
However, if we want it to attack buildings without using C4, you just force InfantryTypes to get close to the targeted building until the targeted building is within InfantryTypes's attack range (never order it to attack buildings). Then InfantryTypes will automatically attack the targeted building. - Disadvantage InfantryTypes will not attack certain types of buildings.