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Power: Difference between revisions

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Crimsonum (talk | contribs)
m No idea why that lone <p> tag appeared (something to do with the template), but this seems to fix it.
Crimsonum (talk | contribs)
Redirect to ChainReaction for info on how Power relates to Tiberium explosion anims
 
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==On BuildingTypes==
{{Flag
{{Flag
|name={{PAGENAME}}
|name={{PAGENAME}}
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Specifies the amount of power produced or drained by this [[BuildingTypes|building]]. Positive values indicate that it produces power (e.g. a Power Plant) and negative values indicate that it uses (drains) power.
Specifies the amount of power produced or drained by this [[BuildingTypes|building]]. Positive values indicate that it produces power (e.g. a Power Plant) and negative values indicate that it uses (drains) power.


==On Tiberiums==
{{Flag
{{Flag
|name={{PAGENAME}}
|name={{PAGENAME}}
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Specifies the amount of explosive power contained within this [[Tiberiums|Tiberium type]]. Affects the following:
Specifies the amount of explosive power contained within this [[Tiberiums|Tiberium type]]. Affects the following:
* Damage{{fnl|1}} dealt by [[ChainReaction|Tiberium chain reaction]]
* Damage{{fnl|1}} dealt by [[ChainReaction|Tiberium chain reaction]]
* [[Animations]] picked{{fnl|2}} from {{f|C4Warhead|link}}'s {{f|AnimList|link}} [[ChainReaction|when this Tiberium explodes]].
* Damage{{fnl|1}} dealt by [[TiberiumExplosive|exploding harvesters, refineries and silos]], if they contain this Tiberium type.
* Damage{{fnl|1}} dealt by [[TiberiumExplosive|exploding harvesters, refineries and silos]], if they contain this Tiberium type.
* Damage{{fnl|1}} dealt to [[InfantryTypes|Infantry]] passing over this Tiberium type, unless said infantry have {{f|TiberiumProof|yes|link}}
* Damage{{fnl|1}} dealt to [[InfantryTypes|infantry]] passing over this Tiberium type, unless said infantry have {{f|TiberiumProof|yes|link}}
* [[Animations]] selected from {{f|C4Warhead|link}}'s {{f|AnimList|link}} when this Tiberium explodes. See [[ChainReaction]] for more information.


===Footnotes===
===Footnotes===
</p>{{fn|1|Higher {{f|Power}} values indicate higher damage.}}
{{fn|1|Higher {{f|Power}} values indicate higher damage.}}
{{fn|2|Explosion animation selection is random and depends on the number of entries in the {{f|AnimList}}. Generally, higher {{f|Power}} values result in the game choosing from animations on higher indexes on the {{f|AnimList}}, i.e. towards the end of the list.}}

Latest revision as of 06:11, 18 June 2024

On BuildingTypes

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Power
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: BuildingTypes


Specifies the amount of power produced or drained by this building. Positive values indicate that it produces power (e.g. a Power Plant) and negative values indicate that it uses (drains) power.

On Tiberiums

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Power
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 0
Applicable to: Tiberiums

Logic related to Power, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Specifies the amount of explosive power contained within this Tiberium type. Affects the following:

Footnotes

1 Higher Power values indicate higher damage.