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m No idea why that lone <p> tag appeared (something to do with the template), but this seems to fix it. |
Redirect to ChainReaction for info on how Power relates to Tiberium explosion anims |
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==On BuildingTypes== | |||
{{Flag | {{Flag | ||
|name={{PAGENAME}} | |name={{PAGENAME}} | ||
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Specifies the amount of power produced or drained by this [[BuildingTypes|building]]. Positive values indicate that it produces power (e.g. a Power Plant) and negative values indicate that it uses (drains) power. | Specifies the amount of power produced or drained by this [[BuildingTypes|building]]. Positive values indicate that it produces power (e.g. a Power Plant) and negative values indicate that it uses (drains) power. | ||
==On Tiberiums== | |||
{{Flag | {{Flag | ||
|name={{PAGENAME}} | |name={{PAGENAME}} | ||
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Specifies the amount of explosive power contained within this [[Tiberiums|Tiberium type]]. Affects the following: | Specifies the amount of explosive power contained within this [[Tiberiums|Tiberium type]]. Affects the following: | ||
* Damage{{fnl|1}} dealt by [[ChainReaction|Tiberium chain reaction]] | * Damage{{fnl|1}} dealt by [[ChainReaction|Tiberium chain reaction]] | ||
* Damage{{fnl|1}} dealt by [[TiberiumExplosive|exploding harvesters, refineries and silos]], if they contain this Tiberium type. | * Damage{{fnl|1}} dealt by [[TiberiumExplosive|exploding harvesters, refineries and silos]], if they contain this Tiberium type. | ||
* Damage{{fnl|1}} dealt to [[InfantryTypes| | * Damage{{fnl|1}} dealt to [[InfantryTypes|infantry]] passing over this Tiberium type, unless said infantry have {{f|TiberiumProof|yes|link}} | ||
* [[Animations]] selected from {{f|C4Warhead|link}}'s {{f|AnimList|link}} when this Tiberium explodes. See [[ChainReaction]] for more information. | |||
===Footnotes=== | ===Footnotes=== | ||
{{fn|1|Higher {{f|Power}} values indicate higher damage.}} | |||
Latest revision as of 06:11, 18 June 2024
On BuildingTypes
Flag: | Power |
File(s): | rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0 |
Applicable to: | BuildingTypes |
Specifies the amount of power produced or drained by this building. Positive values indicate that it produces power (e.g. a Power Plant) and negative values indicate that it uses (drains) power.
On Tiberiums
Flag: | Power |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | 0 |
Applicable to: | Tiberiums |
Logic related to Power, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
Specifies the amount of explosive power contained within this Tiberium type. Affects the following:
- Damage1 dealt by Tiberium chain reaction
- Damage1 dealt by exploding harvesters, refineries and silos, if they contain this Tiberium type.
- Damage1 dealt to infantry passing over this Tiberium type, unless said infantry have TiberiumProof=yes
- Animations selected from C4Warhead's AnimList when this Tiberium explodes. See ChainReaction for more information.
Footnotes
1 ↑ Higher Power values indicate higher damage.