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|values=boolean
|values=boolean
|default=no
|default=no
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}},{{Categ|BuildingTypes}}
|ra=yes
|ra=yes
|cs=yes
|cs=yes
Line 15: Line 15:
|rp=yes
|rp=yes
}}
}}
Specifies whether this object has a cloaking device which can render it invisible to enemy objects without {{f|Sensors|yes|link}} or {{f|SensorArray|yes|link}}.<br>''Note:'' Setting this flag on AircraftTypes doesn't work, however granting them cloakability via {{f|VeteranAbilities|link}} or {{f|EliteAbilities|link}} does.


Specifies whether this object has a cloaking device which can render it invisible to enemy objects without {{f|Sensors|yes|link}} or {{f|SensorArray|yes|link}}.
{{Bugs}}
*Although <u><b>[[InfantryTypes]]</b></u> There will be <u><b><font style="color:#4169E1">Cloakable=yes</font></b></u><br>
But when <u><b>[[InfantryTypes]]</b></u> get ordered to attack the target far away <u><b>[[InfantryTypes]]</b></u>will periodically reveal itself. until reaching the goal<br>
*Causes [[InfantryTypes]],[[VehicleTypes]] to receive the attack cursor[[TechnoTypes]] even though they cannot actually attack (If the warhead is determined to attack It will attack normally).<br>[[File:Dog and Cloakable=yes.gif]]


''Note:'' Setting this flag on AircraftTypes doesn't work, however granting them cloakability via {{f|VeteranAbilities|link}} or {{f|EliteAbilities|link}} does.
==Nots==
 
Strangely, for [[Tiberian Sun]], even though our units and buildings don't have {{f|Sensors|yes|link}} but can attack units that have <b>Cloakable=yes</b> immediately, as if there was no cloaking effect.<br>
{{Bugs}}
(For [[Tiberian Sun]] and [[Firestorm]]) The <b>Cloakable=yes</b> and [[CloakingSpeed]] tags can be used with [[BuildingTypes]] without any problems.


Although <u><b>[[InfantryTypes]]</b></u>
==See also==
There will be <u><b><font style="color:#4169E1">Cloakable=yes</font></b></u>
* [[Sensors]]
But when <u><b>[[InfantryTypes]]</b></u> get ordered to attack the target far away <u><b>[[InfantryTypes]]</b></u>will periodically reveal itself. until reaching the goal
* [[SensorArray]]

Latest revision as of 15:27, 18 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Cloakable
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: InfantryTypes, VehicleTypes,BuildingTypes


Specifies whether this object has a cloaking device which can render it invisible to enemy objects without Sensors=yes or SensorArray=yes.
Note: Setting this flag on AircraftTypes doesn't work, however granting them cloakability via VeteranAbilities or EliteAbilities does.

Bugs/Side-Effects/Unexpected Limitations

But when InfantryTypes get ordered to attack the target far away InfantryTypeswill periodically reveal itself. until reaching the goal

Nots

Strangely, for Tiberian Sun, even though our units and buildings don't have Sensors=yes but can attack units that have Cloakable=yes immediately, as if there was no cloaking effect.
(For Tiberian Sun and Firestorm) The Cloakable=yes and CloakingSpeed tags can be used with BuildingTypes without any problems.

See also