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{{DeeZireInclusion}}<br />
{{Flag
Specifies the Warhead= used when an object is in flames. Must be specified in the [Warheads] section and be defined as per all other warheads. The code uses this warhead to ensure that flames will not to spread to adjacent objects or tiles.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{values|strings|[[Warheads]]}}
|default=null
|types={{Categ|CombatDamage}}
|ts=yes
|fs=yes
|ra2=yes
|yr=yes
|ares=yes
}}
Specifies the [[warhead]] used by all [[animations]] that deal [[damage]] with the exception of [[Bouncer|debris anims]] and the animation named {{tt|[INVISO]}}.
 
== Notes ==
*NPEXT and [[Ares]] allow you to define a separate warhead for each animation type.
*Tag {{f|Parasite|yes|link}},{{f|MindControl|yes|link}},{{f|IsLocomotor|yes|link}},{{f|Temporal|yes|link}},{{f|AffectsAllies|no|link}},{{f|Airstrike|yes|link}} Does not work on specified warheads.
*Damage caused by the specified warhead There will be no owner.

Latest revision as of 05:32, 28 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FlameDamage2
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Warheads)
Default: null
Applicable to: CombatDamage


Specifies the warhead used by all animations that deal damage with the exception of debris anims and the animation named [INVISO].

Notes