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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and specifies whether or not the weapon should use the special 'laser draw' effect along its projectile path.
|name=IsLaser
|files={{Categ|Rules(md).ini}}
|values=boolean
|default=no
|types={{Categ|Weapon|Weapons}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
 
If set, the game will draw a laser along the projectile path. The laser's lifetime is defined by <tt>[[LaserDuration]]</tt>, and its colors are defined by <tt>[[LaserInnerColor]]</tt>, <tt>[[LaserOuterColor]]</tt>, <tt>[[LaserOuterSpread]]</tt> and <tt>[[IsHouseColor]]</tt>.
 
{{bugs}}
*This flag is only correctly read from the object's {{f|Primary|link}} weapon; If the object's {{f|Secondary|link}} weapon has {{f|IsLaser|yes}} but the {{f|Primary}} does not, then no laser is drawn for the {{f|Secondary}}.<br>
*If [[BuildingTypes]] uses a weapon with the tag <b>IsLaser=yes</b>+{{f|IsHouseColor|yes|link}} Other weapons tagged <b>IsLaser=yes</b> Those weapons will always read the laser color from the color of weapon 1.<br>
*Because my testing found that if [[BuildingTypes]] has more than 1 weapon, [[Secondary]], [[EliteSecondary]], {{f|Weapon|x|link}}(that is not {{f|Weapon|1|link}})<br>if those weapons use the tag <b>IsLaser=yes</b> Those weapons will read the information of other tags related to the tag. <b>IsLaser=yes</b> from [[Primary]],[[EliteSecondary]],{{f|Weapon|1|link}} always<br>
*Sometimes the laser beam has a special transparency When attacking through any area.<br>
[[File:IsLaser transparent.png]]<br>

Latest revision as of 12:18, 19 September 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsLaser
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: Weapons


If set, the game will draw a laser along the projectile path. The laser's lifetime is defined by LaserDuration, and its colors are defined by LaserInnerColor, LaserOuterColor, LaserOuterSpread and IsHouseColor.

Bugs/Side-Effects/Unexpected Limitations

  • This flag is only correctly read from the object's Primary weapon; If the object's Secondary weapon has IsLaser=yes but the Primary does not, then no laser is drawn for the Secondary.
  • If BuildingTypes uses a weapon with the tag IsLaser=yes+IsHouseColor=yes Other weapons tagged IsLaser=yes Those weapons will always read the laser color from the color of weapon 1.
  • Because my testing found that if BuildingTypes has more than 1 weapon, Secondary, EliteSecondary, Weapon=x(that is not Weapon=1)
    if those weapons use the tag IsLaser=yes Those weapons will read the information of other tags related to the tag. IsLaser=yes from Primary,EliteSecondary,Weapon=1 always
  • Sometimes the laser beam has a special transparency When attacking through any area.