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SpeedType: Difference between revisions
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Added a note about interaction of Track & Foot SpeedTypes. |
Moved land types to a new page. |
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{{flag|values=special strings|default={{f|Foot|link}} for InfantryTypes, {{f|Wheel|link}} for VehicleTypes, {{f|Winged|link}} for AircraftTypes and {{f|Float|link}} for BuildingTypes | {{flag | ||
|types=[[InfantryTypes]], [[VehicleTypes]], [[AircraftTypes]], [[BuildingTypes]] (to the same extent as [[Locomotors]] do)|ts=yes|fs=yes|ets=yes|ra2=yes|yr=yes|rp=yes}} | |values=special strings | ||
|default={{f|Foot|link}} for InfantryTypes, {{f|Track|link}} or {{f|Wheel|link}} for VehicleTypes<ref>{{f|SpeedType|Track|link}} & {{f|SpeedType|Wheel|link}} are the defaults for [[VehicleTypes]]. Which one is used depends on the value of {{f|Crusher|link}}. If it's not set or set to 'no', {{f|Wheel|link}} is used. Otherwise {{f|Track|link}} is used.</ref>, {{f|Winged|link}} for AircraftTypes and {{f|Float|link}} for BuildingTypes | |||
|types=[[InfantryTypes]], [[VehicleTypes]], [[AircraftTypes]], [[BuildingTypes]] (to the same extent as [[Locomotors]] do) | |||
|ra=yes | |||
|cs=yes | |||
|am=yes | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes}} | |||
'''{{f|SpeedType}}''' defines the way | '''{{f|SpeedType}}''' defines the way this [[UnitTypes|unit]] will move over different [[LandTypes|types of terrain]]. By default units with different SpeedTypes are affected differently by the same terrain. See [[LandTypes]] for more information. | ||
All available SpeedTypes: | |||
*Foot | |||
*Track | |||
*Wheel | |||
*Float | |||
*Winged | |||
*Hover<ref name="ts-only">added in {{ts}}</ref> | |||
*Amphibious<ref name="ts-only" /> | |||
*Creep<ref>added in {{fs}}, therefore {{tt|Creep}} is not available in {{ra2}} or {{yr}}</ref> | |||
*FloatBeach<ref>added in {{ra2}}</ref> | |||
== Notes == | == Notes == | ||
*Note that the [[AircraftTypes]]' default {{f|SpeedType|Winged|link}} will always grant 100% movement ability over any terrain. | |||
<references/> | <references/> | ||
Revision as of 19:09, 15 August 2019
Flag: | SpeedType |
File(s): | rules(md).ini |
Values: | special strings |
Default: | Foot for InfantryTypes, Track or Wheel for VehicleTypes[1], Winged for AircraftTypes and Float for BuildingTypes |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes (to the same extent as Locomotors do) |
SpeedType defines the way this unit will move over different types of terrain. By default units with different SpeedTypes are affected differently by the same terrain. See LandTypes for more information.
All available SpeedTypes:
Notes
- Note that the AircraftTypes' default SpeedType=Winged will always grant 100% movement ability over any terrain.
- ↑ SpeedType=Track & SpeedType=Wheel are the defaults for VehicleTypes. Which one is used depends on the value of Crusher. If it's not set or set to 'no', Wheel is used. Otherwise Track is used.
- ↑ 2.0 2.1 added in Tiberian Sun
- ↑ added in Firestorm, therefore Creep is not available in Red Alert 2 or Yuri's Revenge
- ↑ added in Red Alert 2