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C4: Difference between revisions
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mNo edit summary |
m CanC4 is a RA2 flag; moved to its own section + fixed some formatting |
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Line 12: | Line 12: | ||
|fs=yes | |fs=yes | ||
|ets=yes | |ets=yes | ||
|hp=yes | |||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
|rp=yes | |rp=yes | ||
|ares=yes | |||
}} | }} | ||
If set, this | If set, this flag allows an [[InfantryType]] to instantly destroy enemy structures by entering them. Unlike {{f|Engineer|yes|link}}, the infantry isn't consumed, and can enter another building afterwards. | ||
== In {{ra}}, {{cs}} and {{am}} == | == In {{ra}}, {{cs}} and {{am}} == | ||
{{f|Infiltrate|yes|link}} must be set, otherwise {{f|C4|yes | {{f|Infiltrate|yes|link}} must be set, otherwise {{f|C4|yes}} will not work. | ||
== In {{ts}} and {{fs}} == | == In {{ts}} and {{fs}} == | ||
{{f|C4|no | Infantry with {{f|C4|no}} can still gain the ability to blow up buildings through {{f|VeteranAbilities|C4|link}} or {{f|EliteAbilities|C4|link}}. | ||
== In {{ra2}} and {{yr}} == | |||
Infantry with {{f|C4|yes}} cannot destroy buildings that have {{f|CanC4|no|link}}, but can still attack them with regular weapons. | |||
== See also == | == See also == |
Revision as of 10:02, 23 October 2019
As a Flag
Flag: | C4 |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | InfantryTypes |
If set, this flag allows an InfantryType to instantly destroy enemy structures by entering them. Unlike Engineer=yes, the infantry isn't consumed, and can enter another building afterwards.
In Red Alert, Counterstrike and Aftermath
Infiltrate=yes must be set, otherwise C4=yes will not work.
In Tiberian Sun and Firestorm
Infantry with C4=no can still gain the ability to blow up buildings through VeteranAbilities=C4 or EliteAbilities=C4.
In Red Alert 2 and Yuri's Revenge
Infantry with C4=yes cannot destroy buildings that have CanC4=no, but can still attack them with regular weapons.