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VoxelBarrelScale: Difference between revisions
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Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|ini=rules}} |types={{Categ|BuildingTypes}} |values={{Values|float}} |default=1.0 |fs=yes |ra2=yes |yr=yes }} Specifies a multiplier t..." |
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* [[VoxelBarrelFile]] | * [[VoxelBarrelFile]] | ||
* [[VoxelBarrelOffsetToPitchPivotPoint]] | * [[VoxelBarrelOffsetToPitchPivotPoint]] | ||
* [[ | * [[VoxelBarrelOffsetToRotatePivotPoint]] | ||
* [[VoxelBarrelOffsetToBuildingPivotPoint]] | * [[VoxelBarrelOffsetToBuildingPivotPoint]] | ||
* [[VoxelBarrelOffsetToBarrelEnd]] | * [[VoxelBarrelOffsetToBarrelEnd]] |
Revision as of 21:02, 18 April 2022
Flag: | VoxelBarrelScale |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | 1.0 |
Applicable to: | BuildingTypes |
Specifies a multiplier to this building's barrel voxel model bounds. This increases or decreases the size of the barrel.
Note that modifying the bounds only changes the size of the model "canvas", not the size of individual voxels. If a scale larger than 1 is used, gaps are introduced between individual voxels, producing holes and distorted colors in the in-game barrel graphics.