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VoxelBarrelScale: Difference between revisions

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Crimsonum (talk | contribs)
Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|ini=rules}} |types={{Categ|BuildingTypes}} |values={{Values|float}} |default=1.0 |fs=yes |ra2=yes |yr=yes }} Specifies a multiplier t..."
 
Crimsonum (talk | contribs)
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* [[VoxelBarrelFile]]
* [[VoxelBarrelFile]]
* [[VoxelBarrelOffsetToPitchPivotPoint]]
* [[VoxelBarrelOffsetToPitchPivotPoint]]
* [[VoxelBarrelOffsetToRotationPivotPoint]]
* [[VoxelBarrelOffsetToRotatePivotPoint]]
* [[VoxelBarrelOffsetToBuildingPivotPoint]]
* [[VoxelBarrelOffsetToBuildingPivotPoint]]
* [[VoxelBarrelOffsetToBarrelEnd]]
* [[VoxelBarrelOffsetToBarrelEnd]]

Revision as of 21:02, 18 April 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VoxelBarrelScale
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 1.0
Applicable to: BuildingTypes


Specifies a multiplier to this building's barrel voxel model bounds. This increases or decreases the size of the barrel.

Note that modifying the bounds only changes the size of the model "canvas", not the size of individual voxels. If a scale larger than 1 is used, gaps are introduced between individual voxels, producing holes and distorted colors in the in-game barrel graphics.

See Also