ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
DiskLaser: Difference between revisions
Jump to navigation
Jump to search
m Normalize bold characters in page format |
No edit summary |
||
Line 14: | Line 14: | ||
{{Bugs}} | {{Bugs}} | ||
This weapon cannot play [[AnimList]] normally. | This weapon cannot play [[AnimList]] normally. | ||
**However, it can normally use Particle=. If you simply want to display an image, you can consider using particle. | |||
*This limitation has been unlocks in Ares 0.A. | *This limitation has been unlocks in Ares 0.A. | ||
**You can enable it by setting [AudioVisual]►DiskLaserAnimEnabled=yes | **You can enable it by setting [AudioVisual]►DiskLaserAnimEnabled=yes |
Revision as of 11:53, 11 September 2022
Flag: | DiskLaser |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Weapons |
If set, It draws a circle along a radius of 38.2 from the firing point. The laser's lifetime is defined by LaserDuration, and its colors are defined by IsHouseColor or LaserInnerColor, LaserOuterColor, LaserOuterSpread.
Bugs/Side-Effects/Unexpected Limitations
This weapon cannot play AnimList normally.
- However, it can normally use Particle=. If you simply want to display an image, you can consider using particle.
- This limitation has been unlocks in Ares 0.A.
- You can enable it by setting [AudioVisual]►DiskLaserAnimEnabled=yes
The radius of the ring is forced to be 38.2.
- This limitation has been unlocks in Phobos Build 1.
- You can change it by setting [WeaponType]►DiskLaser.Radius=<float>
Cannot play [WeaponType]►Anim=<animation>. The trajectory is hard codedInviso Type, and can not use any sub weapon, whether Splits or Airburst or Shrapnel or even NukeMaker,!!!!