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BaseNormal: Difference between revisions

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|default=yes
|default=yes
|types={{Categ|BuildingTypes}}
|types={{Categ|BuildingTypes}}
|ra=yes
|ts=yes
|ts=yes
|fs=yes
|fs=yes
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The distance you may place new buildings away from a building type with {{f|BaseNormal|yes}} set is determined by the new building type's {{f|Adjacent|link}} flag.
The distance you may place new buildings away from a building type with {{f|BaseNormal|yes}} set is determined by the new building type's {{f|Adjacent|link}} flag.
{{Bugs}}
For [[Red Alert]] this can be used with [[BuildingTypes]] Wall types as well.


==Inconsistencies in {{yr}}==
==Inconsistencies in {{yr}}==

Revision as of 01:59, 23 July 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BaseNormal
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: BuildingTypes


Specifies whether or not this building type expands the area in which you can place further buildings. Generally, base defenses do not expand the player's build area while production buildings do.

The distance you may place new buildings away from a building type with BaseNormal=yes set is determined by the new building type's Adjacent flag.

Bugs/Side-Effects/Unexpected Limitations

For Red Alert this can be used with BuildingTypes Wall types as well.

Inconsistencies in Yuri's Revenge

It seems that the developers forgot to add BaseNormal=no to some building types that should not have had the default BaseNormal=yes. The most obvious examples of this are two of the defense buildings, Yuri's Psychic Tower (YAPSYT) and the Allied Gap Generator (GAGAP), both of which expand the player's build area whilst the Tesla Coil and the Prism Tower do not. This was corrected in the UMP.

See also