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Underwater: Difference between revisions
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|values=boolean | |values=boolean | ||
|default=no | |default=no | ||
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} | |types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}, {{Categ|Projectiles}} | ||
|ra=yes | |||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
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* {{tt|It will also restrict units from recloaking when it is in fact on land.}} | * {{tt|It will also restrict units from recloaking when it is in fact on land.}} | ||
For [[Red Alert]] this is used with [[Projectiles]] which works like a [[Level]] tag (I'm not sure Has it been replaced by a name change?) | |||
{{Bugs}} | {{Bugs}} | ||
Latest revision as of 16:08, 22 July 2024
Flag: | Underwater |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, Projectiles |
Underwater=yes has three known effects and one untested effect:
- Primarily, it is used to classify the object as being underwater, for the purposes of the NavalTargeting logic.
- It will also stop the object from displaying the Wake animation when traveling over water.
- It will disable the "sinking" death logic for the unit, instead displaying explosions
- It will also restrict units from recloaking when it is in fact on land.
For Red Alert this is used with Projectiles which works like a Level tag (I'm not sure Has it been replaced by a name change?)
Bugs/Side-Effects/Unexpected Limitations
If you give Underwater=yes to any building that is in the water Those buildings will suffer the same negative effects as units in water.
[GAYAYD]
Underwater=yes
When we force Destroyer(DEST) to attack the Allied Shipyard(GAYARD)
Destroyer(DEST) will attack the Allied Shipyard(GAYARD) with a secondary weapon(Secondary) instead of the main weapon(Primary).