ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "IsGattling"
From ModEnc
m |
|||
Line 15: | Line 15: | ||
{{Bugs}} | {{Bugs}} | ||
− | + | Even though there <u><b><font style="Color:blue">IsGattling=yes</font></b></u> But if <u><b>[[VehicleTypes]]</b></u> has<u><b>{{f|IsSimpleDeployer|yes|Link}}</b></u>[[Weapon2]] and [[EliteWeapon2]] formed from the <u><b>{{f|IsSimpleDeployer|yes|Link}}</b></u> | |
− | There will be no sequence <u><b> | + | There will be no sequence <u><b>[[Weapon4]],[[Weapon6]]</b></u> With logic <u><b><font style="Color:blue">IsGattling=yes</font></b></u> Only <u><b>[[Report]]</b></u> has changed In order of weapons. |
− | *Disable<b><u>[[Report]]</u></b>for any weapon. If it is used with<b><u>[[InfantryTypes]]</u></b> | + | *However, [[DeployFireWeapon]] can still be used to control whether to use Weapon 1 or Weapon 2 in deployment mode. |
+ | |||
+ | Although it is not possible to replace weapons, the counter accumulates normally (that's why there were changes in the [[Report]]), so after undeploy, the corresponding stage's weapon will be used (of course, [[RateDown]] caused by deployment interruption firing will also be calculated). | ||
+ | *This is very similar to [[WeaponXTurretLocked]]. | ||
+ | |||
+ | Disable<b><u>[[Report]]</u></b>for any weapon. If it is used with<b><u>[[InfantryTypes]]</u></b> |
Latest revision as of 19:10, 18 July 2024
Flag: | IsGattling |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | VehicleTypes, BuildingTypes |
If set, specifies that this object uses a Gattling Weapon System, which consists of multiple weapon stages.
Originally used on the Gattling Tank/Cannon.
Bugs/Side-Effects/Unexpected Limitations
Even though there IsGattling=yes But if VehicleTypes hasIsSimpleDeployer=yesWeapon2 and EliteWeapon2 formed from the IsSimpleDeployer=yes
There will be no sequence Weapon4,Weapon6 With logic IsGattling=yes Only Report has changed In order of weapons.
- However, DeployFireWeapon can still be used to control whether to use Weapon 1 or Weapon 2 in deployment mode.
Although it is not possible to replace weapons, the counter accumulates normally (that's why there were changes in the Report), so after undeploy, the corresponding stage's weapon will be used (of course, RateDown caused by deployment interruption firing will also be calculated).
- This is very similar to WeaponXTurretLocked.