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Cloakable: Difference between revisions
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Specifies whether this object has a cloaking device which can render it invisible to enemy objects without {{f|Sensors|yes|link}} or {{f|SensorArray|yes|link}}.<br>''Note:'' Setting this flag on AircraftTypes doesn't work, however granting them cloakability via {{f|VeteranAbilities|link}} or {{f|EliteAbilities|link}} does. | |||
Specifies whether this object has a cloaking device which can render it invisible to enemy objects without {{f|Sensors|yes|link}} or {{f|SensorArray|yes|link}}. | |||
''Note:'' Setting this flag on AircraftTypes doesn't work, however granting them cloakability via {{f|VeteranAbilities|link}} or {{f|EliteAbilities|link}} does. | |||
{{Bugs}} | {{Bugs}} | ||
Although <u><b>[[InfantryTypes]]</b></u> | *Although <u><b>[[InfantryTypes]]</b></u> There will be <u><b><font style="color:#4169E1">Cloakable=yes</font></b></u><br> | ||
There will be <u><b><font style="color:#4169E1">Cloakable=yes</font></b></u> | But when <u><b>[[InfantryTypes]]</b></u> get ordered to attack the target far away <u><b>[[InfantryTypes]]</b></u>will periodically reveal itself. until reaching the goal<br> | ||
But when <u><b>[[InfantryTypes]]</b></u> get ordered to attack the target far away <u><b>[[InfantryTypes]]</b></u>will periodically reveal itself. until reaching the goal | *Causes [[InfantryTypes]],[[VehicleTypes]] to receive the attack cursor[[TechnoTypes]] even though they cannot actually attack (If the warhead is determined to attack It will attack normally).<br>[[File:Dog and Cloakable=yes.gif]] | ||
==Nots== | ==Nots== |
Latest revision as of 15:27, 18 October 2024
Flag: | Cloakable |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | InfantryTypes, VehicleTypes,BuildingTypes |
Specifies whether this object has a cloaking device which can render it invisible to enemy objects without Sensors=yes or SensorArray=yes.
Note: Setting this flag on AircraftTypes doesn't work, however granting them cloakability via VeteranAbilities or EliteAbilities does.
Bugs/Side-Effects/Unexpected Limitations
- Although InfantryTypes There will be Cloakable=yes
But when InfantryTypes get ordered to attack the target far away InfantryTypeswill periodically reveal itself. until reaching the goal
- Causes InfantryTypes,VehicleTypes to receive the attack cursorTechnoTypes even though they cannot actually attack (If the warhead is determined to attack It will attack normally).
Nots
Strangely, for Tiberian Sun, even though our units and buildings don't have Sensors=yes but can attack units that have Cloakable=yes immediately, as if there was no cloaking effect.
(For Tiberian Sun and Firestorm) The Cloakable=yes and CloakingSpeed tags can be used with BuildingTypes without any problems.