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OverloadCount: Difference between revisions
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{{flag | {{flag | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values={{values|unsigned | |values={{values|intlist|unsigned integers}} | ||
|types={{Categ|CombatDamage}} | |types={{Categ|CombatDamage}} | ||
|ra2=yes | |ra2=yes |
Revision as of 13:42, 9 January 2025
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Flag: | OverloadCount |
File(s): | Rules(md).ini |
Values: | Comma-separated list of integers. (Limited to: unsigned integers) |
Applicable to: | CombatDamage |
This defines the number of mind controlled units which will overload the Mastermind Tank (or any unit whose weapon has InfiniteMindControl=yes set).
Setting this to a value of 1 will have the effect of the unit switching targets and never overloading as shown here