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DamageDelay: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|rules(md).ini}} | |||
|types={{Categ|General}} | |||
|values={{Values|floats}} | |||
|default=1.0 | |||
|ra=yes | |||
|cs=yes | |||
|am=yes | |||
|ts=yes | |||
|fs=yes | |||
|ra2=no | |||
|yr=no | |||
|ra2obsolete=yes | |||
}} | |||
Defines the minutes between applying trivial structure damage when low on power. Every building owned by the player that gas {{f|Power|link}} < {{tt|0}} and a health above {{f|ConditionYellow|link}} will receive 1 hitpoint of damage. Damage is delivered by the warhead {{tt|AP}} in {{ra}}, or {{f|C4Warhead|link}} in {{ts}}. |
Revision as of 15:04, 3 January 2016
Flag: | DamageDelay |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | 1.0 |
Applicable to: | General |
Logic related to DamageDelay, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
Defines the minutes between applying trivial structure damage when low on power. Every building owned by the player that gas Power < 0 and a health above ConditionYellow will receive 1 hitpoint of damage. Damage is delivered by the warhead AP in Red Alert, or C4Warhead in Tiberian Sun.