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{{DeeZireInclusion}}<br />
{{Flag
Time, in minutes, between ambient light recalculations.
|name={{PAGENAME}}
|files={{Categ|rules(md).ini}}
|types={{Categ|AudioVisual}}
|values={{Values|float}}
|ts=yes
|fs=yes
|ra2=yes
|yr=yes
}}
 
Specifies the default rate at which [[ambient]] light is recalculated. When the ambient lighting level in a [[map]] is changed via [[triggers|trigger]] action #73, the game waits this many minutes{{fnl|1}} between each step of lighting increase or decrease. This delay can be changed with action #72. The actual amount of lighting changed in each step is defined by {{f|AmbientChangeStep|link}}.
 
{{fn|1|on default speed, meaning 900 [[frames]].}}
 
{{bugs}}
 
If {{f|{{PAGENAME}}}} is defined in [[map]] code, you must also redefine {{f|ExtraUnitLight|link}}, {{f|ExtraInfantryLight|link}} and {{f|ExtraAircraftLight|link}}, else these are reset to 0.0.
 
==See Also==
* [[AmbientChangeStep]]
* [[Ambient]]
* [[IonAmbient]]

Revision as of 11:30, 4 December 2020

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AmbientChangeRate
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: AudioVisual


Specifies the default rate at which ambient light is recalculated. When the ambient lighting level in a map is changed via trigger action #73, the game waits this many minutes1 between each step of lighting increase or decrease. This delay can be changed with action #72. The actual amount of lighting changed in each step is defined by AmbientChangeStep.

1 on default speed, meaning 900 frames.

Bugs/Side-Effects/Unexpected Limitations

If AmbientChangeRate is defined in map code, you must also redefine ExtraUnitLight, ExtraInfantryLight and ExtraAircraftLight, else these are reset to 0.0.

See Also