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Creating content - listing Applicable INI flags
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{{Stub}}
TechnoTypes is the parent class of the main objects of the game - Infantry, Vehicles, Aircraft and Buildings. This class derives from ObjectTypes, but again, no object of this class is ever created.
 
[[BuildingTypes]] are buildings in the game.
 
[[VehicleTypes]] are the vehicles (and in RA2 the naval units and some aircraft).
 
[[InfantryTypes]] are the infantry and animal units.
 
[[AircraftTypes]] are the true aircraft objects.
 
[[Category:General_Editing_Information]]
 
== Applicable INI Flags ==
 
This table is only valid for YR 1.001. Other games/versions might use a different table. Be sure to check the flag's own page for more detailed information.
{{:AbstractTypes}}
{{:ObjectTypes}}
<onlyinclude>
{| class="table_descrow sortable" width="90%"
|+'''TechnoType'''
! width="10%" | INI File
! width="15%" | Section
!Key
!Value Type
!Default Value
!Adds to list
|-
| {{Ini|Rules}} || Object's ID || {{TTL|LandTargeting}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|NavalTargeting}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|SpeedType}} || SpeedType || 0 ||
|-
| {{Ini|Art}} || Object's ID || {{TTL|CanBeHidden}} || boolean || 1 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|TypeImmune}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|WalkRate}} || float || 1 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|MoveRate}} || float || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|MoveToShroud}} || boolean || 1 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|IsTrain}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|DoubleOwned}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|GuardRange}} || float->int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Explodes}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|DeathWeapon}} || WeaponType || 0 || +
|-
| {{Ini|Rules}} || Object's ID || {{TTL|DeathWeaponDamageModifier}} || float || 1.0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|FlightLevel}} || int || -1 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|IsDropship}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|PitchAngle}} || float || 0.349066 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|RollAngle}} || float || 0.523599 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|PitchSpeed}} || float || 0.25 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Locomotor}} || CLSID || Teleport ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|CloakingSpeed}} || int || 7 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|ThreatAvoidanceCoefficient}} || float || -> ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|SlowdownDistance}} || int || 500 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|DeaccelerationFactor}} || float || 0.002 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|AccelerationFactor}} || float || 0.03 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Weight}} || float || 1.0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|PhysicalSize}} || float || 2.0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Size}} || float || 1.0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|SizeLimit}} || float || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|HoverAttack}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|VHPScan}} || VHPScan || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|MaxDebris}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|MinDebris}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|DebrisTypes}} || vector<VoxelAnimation> || {} ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|DebrisMaximums}} || vector<int> || {} ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|DebrisAnims}} || vector<Animation> || {} ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|HasTurretTooltips}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|TurretCount}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|WeaponCount}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|IsChargeTurret}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|ClearAllWeapons}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Primary}} || WeaponType || 0 || +
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Secondary}} || WeaponType || 0 || +
|-
| {{Ini|Rules}} || Object's ID || {{TTL|ElitePrimary}} || WeaponType || 0 || +
|-
| {{Ini|Rules}} || Object's ID || {{TTL|EliteSecondary}} || WeaponType || 0 || +
|-
| {{Ini|Rules}} || Object's ID || {{TTL|WeaponX}} || WeaponType || 0 || +
|-
| {{Ini|Rules}} || Object's ID || {{TTL|EliteWeaponX}} || WeaponType || 0 || +
|-
| {{Ini|Rules}} || Object's ID || {{TTL|VoiceMove}} || vector<Sound> || {} ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|VoiceSelect}} || vector<Sound> || {} ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|VoiceSelectEnslaved}} || vector<Sound> || {} ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|VoiceSelectDeactivated}} || vector<Sound> || {} ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|VoiceAttack}} || vector<Sound> || {} ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|VoiceSpecialAttack}} || vector<Sound> || {} ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|VoiceDie}} || vector<Sound> || {} ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|VoiceFeedback}} || vector<Sound> || {} ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|AuxSound1}} || Sound || "" ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|AuxSound2}} || Sound || "" ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|CreateSound}} || Sound || "" ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|DamageSound}} || Sound || "" ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|ImpactWaterSound}} || Sound || "" ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|ImpactLandSound}} || Sound || "" ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|CrashingSound}} || Sound || "" ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|SinkingSound}} || Sound || "" ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|VoiceFalling}} || Sound || "" ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|VoiceCrashing}} || Sound || "" ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|VoiceSinking}} || Sound || "" ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|VoiceEnter}} || Sound || "" ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|VoiceCapture}} || Sound || "" ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|CloakStop}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Storage}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|BuildLimit}} || int || 2147483647 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Category}} || Category || -1 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Dock}} || vector<BuildingType> || {} || +
|-
| {{Ini|Rules}} || Object's ID || {{TTL|DeploysInto}} || BuildingType || 0 || +
|-
| {{Ini|Rules}} || Object's ID || {{TTL|UndeploysInto}} || VehicleType || 0 || +
|-
| {{Ini|Rules}} || Object's ID || {{TTL|PowersUnit}} || VehicleType || 0 || +
|-
| {{Ini|Rules}} || Object's ID || {{TTL|PoweredUnit}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|LightningRod}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|ManualReload}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|TurretSpins}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|TiltCrashJumpjet}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Turret}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|TurretRotateSound}} || Sound || "" ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|EnterTransportSound}} || Sound || "" ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|LeaveTransportSound}} || Sound || "" ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|MoveSound}} || vector<Sound> || {} ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|DieSound}} || vector<Sound> || {} ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|DeploySound}} || Sound || "" ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|UndeploySound}} || Sound || "" ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|ChronoInSound}} || Sound || "" ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|ChronoOutSound}} || Sound || "" ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|VoiceHarvest}} || Sound || "" ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|VoicePrimaryWeaponAttack}} || Sound || "" ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|VoicePrimaryEliteWeaponAttack}} || Sound || "" ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|VoiceSecondaryWeaponAttack}} || Sound || "" ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|VoiceSecondaryEliteWeaponAttack}} || Sound || "" ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|VoiceDeploy}} || Sound || "" ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|VoiceUndeploy}} || Sound || "" ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|EnterGrinderSound}} || Sound || "" ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|LeaveGrinderSound}} || Sound || "" ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|EnterBioReactorSound}} || Sound || "" ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|LeaveBioReactorSound}} || Sound || "" ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|ActivateSound}} || Sound || "" ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|DeactivateSound}} || Sound || "" ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|MindClearedSound}} || Sound || "" ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Explosion}} || vector<Animation> || {} || +
|-
| {{Ini|Rules}} || Object's ID || {{TTL|DestroyAnim}} || vector<Animation> || {} || +
|-
| {{Ini|Rules}} || Object's ID || {{TTL|NaturalParticleSystem}} || ParticleSystem || 0 || +
|-
| {{Ini|Rules}} || Object's ID || {{TTL|RefinerySmokeParticleSystem}} || ParticleSystem || 0 || +
|-
| {{Ini|Rules}} || Object's ID || {{TTL|NaturalParticleLocation}} || XYZ || {0;0;0} ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|DamageParticleSystems}} || vector<ParticleSystem> || {} || +
|-
| {{Ini|Rules}} || Object's ID || {{TTL|DestroyParticleSystems}} || vector<ParticleSystem> || {} || +
|-
| {{Ini|Rules}} || Object's ID || {{TTL|DamageSmokeOffset}} || XYZ || {0;0;0} ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|DamSmkOffScrnRel}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|DestroySmokeOffset}} || XYZ || {0;0;0} ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|RefinerySmokeOffsetOne}} || XYZ || {0;0;0} ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|RefinerySmokeOffsetTwo}} || XYZ || {0;0;0} ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|RefinerySmokeOffsetThree}} || XYZ || {0;0;0} ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|RefinerySmokeOffsetFour}} || XYZ || {0;0;0} ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Nominal}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|DontScore}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|DamageSelf}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Cloakable}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|GapGenerator}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|GapRadiusInCells}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|SuperGapRadiusInCells}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Teleporter}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Sensors}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|IsGattling}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|WeaponStages}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|RateUp}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|RateDown}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|StageX}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|EliteStageX}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|PipScale}} || PipScale || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|PipsDrawForAll}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|LeptonMindControlOffset}} || boolean || 70 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|PixelSelectionBracketDelta}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|PipWrap}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Prerequisite}} || vector<Prerequisite> || {} ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|PrerequisiteOverride}} || vector<Prerequisite> || {} ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Sight}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|ReselectIfLimboed}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|RejoinTeamIfLimboed}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|SensorsSight}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|DetectDisguiseRange}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|BombSight}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|LeadershipRating}} || int || 5 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|MindControlRingOffset}} || int || 140 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|BuildTimeMultiplier}} || float || 1.0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|RevealToAll}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Drainable}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|OpenTopped}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|ResourceGatherer}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|ResourceDestination}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|CanDisguise}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|PermaDisguise}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|DetectDisguise}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|DisguiseWhenStill}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|CanPassiveAquire}} || boolean || 1 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|CanRetaliate}} || boolean || 1 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|CanApproachTarget}} || boolean || 1 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|CanRecalcApproachTarget}} || boolean || 1 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|RequiresStolenThirdTech}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|RequiresStolenSovietTech}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|RequiresStolenAlliedTech}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|RequiredHouses}} || House[32] || -1 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|SecretHouses}} || House[32] || -1 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|ForbiddenHouses}} || House[32] || -1 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|TechLevel}} || int || 255 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|AirstrikeTeam}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|EliteAirstrikeTeam}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|AirstrikeTeamType}} || AircraftType || 0 || +
|-
| {{Ini|Rules}} || Object's ID || {{TTL|EliteAirstrikeTeamType}} || AircraftType || 0 || +
|-
| {{Ini|Rules}} || Object's ID || {{TTL|AirstrikeRechargeTime}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|EliteAirstrikeRechargeTime}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Speed}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Cost}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Soylent}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|UnloadingClass}} || VehicleType || 0 || +
|-
| {{Ini|Rules}} || Object's ID || {{TTL|DeployingAnim}} || Animation || 0 || +
|-
| {{Ini|Rules}} || Object's ID || {{TTL|InitialAmmo}} || int || -1 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Ammo}} || int || -1 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|IFVMode}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|AirRangeBonus}} || float || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|RadialFireSegments}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|DeployFireWeapon}} || int || 1 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|DeployFire}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|DeployToLand}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|MobileFire}} || boolean || 1 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|OpportunityFire}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|DistributedFire}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Reload}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|EmptyReload}} || int || -1 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|ReloadIncrement}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|DamageReducesReadiness}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|ReadinessReductionMultiplier}} || float || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|BerserkFriendly}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|SprayAttack}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Pushy}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Natural}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Unnatural}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|CloseRange}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|PreventAttackMove}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Points}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|ThreatPosed}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Owner}} || House[32] || {} ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|AIBasePlanningSide}} || int || -1 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Trainable}} || boolean || 1 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Crewed}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Gunner}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Naval}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Repairable}} || boolean || 1 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Invisible}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|RadarVisible}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|SelfHealing}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|NoAutoFire}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|ROT}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Passengers}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|FireAngle}} || int || 8 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|DeployTime}} || float || 0.0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|UndeployDelay}} || int || -1 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Disableable}} || boolean || 1 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|ToProtect}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|TiberiumHeal}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|ImmuneToVeins}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|AllowedToStartInMultiplayer}} || boolean || 1 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|StupidHunt}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|TargetLaser}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|HunterSeeker}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Crusher}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|OmniCrusher}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|OmniCrushResistant}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|AutoCrush}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|ImmuneToRadiation}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Underwater}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|BalloonHover}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Slaved}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Enslaves}} || InfantryType || 0 || +
|-
| {{Ini|Rules}} || Object's ID || {{TTL|SlaveRegenRate}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|SlavesNumber}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|SlaveReloadRate}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|OpenTransportWeapon}} || int || -1 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Spawned}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Spawns}} || AircraftType || 0 || +
|-
| {{Ini|Rules}} || Object's ID || {{TTL|SpawnRegenRate}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|SpawnsNumber}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|SpawnReloadRate}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|MissileSpawn}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|DefaultToGuardArea}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Warpable}} || boolean || 1 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Parasiteable}} || boolean || ? ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|ImmuneToPsionics}} || boolean || ? ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|ImmuneToPsionicWeapons}} || boolean || ? ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|ConsideredAircraft}} || boolean || ? ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Bunkerable}} || boolean || ? ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Organic}} || boolean || ? ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|ImmuneToPoison}} || boolean || ? ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|SuppressionThreshold}} || float || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|NoShadow}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|JumpjetTurnRate}} || int || 4 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|JumpjetSpeed}} || float || 14 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|JumpjetClimb}} || float || 5.0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|JumpjetCrash}} || float || 5.0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|JumpjetHeight}} || int || 500 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|JumpjetAccel}} || float || 2.0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|JumpjetWobbles}} || float || 0.15 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|JumpjetNoWobbles}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|JumpjetDeviation}} || int || 40 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|JumpJet}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Crashable}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|AttackFriendlies}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|AttackCursorOnFriendlies}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|TurretRecoil}} || boolean || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|TurretTravel}} || int || 2 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|TurretCompressFrames}} || int || 1 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|TurretHoldFrames}} || int || 1 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|TurretRecoverFrames}} || int || 1 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|BarrelTravel}} || int || 2 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|BarrelCompressFrames}} || int || 1 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|BarrelHoldFrames}} || int || 1 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|BarrelRecoverFrames}} || int || 1 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|TiltsWhenCrushes}} || boolean || 1 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Accelerates}} || boolean || 1 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|ZFudgeCliff}} || int || 10 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|ZFudgeColumn}} || int || 5 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|ZFudgeTunnel}} || int || 10 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|ZFudgeBridge}} || int || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|VeteranAbilities}} || vector<Abilities> || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|EliteAbilities}} || vector<Abilities> || 0 ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|MyEffectivenessCoefficient}} || float || -> ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|TargetEffectivenessCoefficient}} || float || -> ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|TargetSpecialThreatCoefficient}} || float || -> ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|TargetStrengthCoefficient}} || float || -> ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|TargetDistanceCoefficient}} || float || -> ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|SpecialThreatValue}} || float || -> ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|IsSelectableCombatant}} || boolean || 0 ||
|-
| {{Ini|Art}} || Object's ID || {{TTL|UseBuffer}} || boolean || 0 ||
|-
| {{Ini|Art}} || Object's Image || {{TTL|Palette}} || filename.pal || ? ||
|-
| {{Ini|Art}} || Object's Image || {{TTL|TurretOffset}} || XYZ || {0;0;0} ||
|-
| {{Ini|Art}} || Object's Image || {{TTL|RotCount}} || int || 0 ||
|-
| {{Ini|Art}} || Object's Image || {{TTL|Remapable}} || boolean || 0 ||
|-
| {{Ini|Art}} || Object's Image || {{TTL|Normalized}} || boolean || 0 ||
|-
| {{Ini|Art}} || Object's Image || {{TTL|VisibleLoad}} || boolean || 0 ||
|-
| {{Ini|Art}} || Object's Image || {{TTL|ShadowIndex}} || int || 0 ||
|-
| {{Ini|Art}} || Object's Image || {{TTL|DisableVoxelCache}} || boolean || 0 ||
|-
| {{Ini|Art}} || Object's Image || {{TTL|DisableShadowCache}} || boolean || 0 ||
|-
| {{Ini|Art}} || Object's Image || {{TTL|Cameo}} || filename.shp || "" ||
|-
| {{Ini|Art}} || Object's Image || {{TTL|AltCameo}} || filename.shp || "" ||
|-
| {{Ini|Art}} || Object's Image || {{TTL|WeaponXFLH}} || XYZ || {0;0;0} ||
|-
| {{Ini|Art}} || Object's Image || {{TTL|WeaponXBarrelLength}} || int || 0 ||
|-
| {{Ini|Art}} || Object's Image || {{TTL|WeaponXBarrelThickness}} || int || 0 ||
|-
| {{Ini|Art}} || Object's Image || {{TTL|WeaponXTurretLocked}} || boolean || 0 ||
|-
| {{Ini|Art}} || Object's Image || {{TTL|EliteWeaponXFLH}} || XYZ || {0;0;0} ||
|-
| {{Ini|Art}} || Object's Image || {{TTL|EliteWeaponXBarrelLength}} || int || 0 ||
|-
| {{Ini|Art}} || Object's Image || {{TTL|EliteWeaponXBarrelThickness}} || int || 0 ||
|-
| {{Ini|Art}} || Object's Image || {{TTL|EliteWeaponXTurretLocked}} || boolean || 0 ||
|-
| {{Ini|Art}} || Object's Image || {{TTL|PrimaryFLH}} || XYZ || {0;0;0} ||
|-
| {{Ini|Art}} || Object's Image || {{TTL|PBarrelLength}} || int || 0 ||
|-
| {{Ini|Art}} || Object's Image || {{TTL|PBarrelThickness}} || int || 0 ||
|-
| {{Ini|Art}} || Object's Image || {{TTL|SecondaryFLH}} || XYZ || {0;0;0} ||
|-
| {{Ini|Art}} || Object's Image || {{TTL|SBarrelLength}} || int || 0 ||
|-
| {{Ini|Art}} || Object's Image || {{TTL|SBarrelThickness}} || int || 0 ||
|-
| {{Ini|Art}} || Object's Image || {{TTL|ElitePrimaryFLH}} || XYZ || {0;0;0} ||
|-
| {{Ini|Art}} || Object's Image || {{TTL|ElitePBarrelLength}} || int || 0 ||
|-
| {{Ini|Art}} || Object's Image || {{TTL|ElitePBarrelThickness}} || int || 0 ||
|-
| {{Ini|Art}} || Object's Image || {{TTL|EliteSecondaryFLH}} || XYZ || {0;0;0} ||
|-
| {{Ini|Art}} || Object's Image || {{TTL|EliteSBarrelLength}} || int || 0 ||
|-
| {{Ini|Art}} || Object's Image || {{TTL|EliteSBarrelThickness}} || int || 0 ||
|-
| {{Ini|Art}} || Object's Image || {{TTL|AlternateFLHX}} || XYZ || {0;0;0} ||
|-
| {{Ini|Art}} || Object's Image || {{TTL|TurretNotExportedOnGround}} || boolean || 0 ||
|-
| {{Ini|Art}} || Object's Image || {{TTL|SecondSpawnOffset}} || XYZ || {0;0;0} ||
|-
| {{Ini|Rules}} || Object's ID || {{TTL|MovementZone}} || MovementZone || ? ||
|}
</onlyinclude>

Revision as of 09:41, 13 April 2008

TechnoTypes is the parent class of the main objects of the game - Infantry, Vehicles, Aircraft and Buildings. This class derives from ObjectTypes, but again, no object of this class is ever created.

BuildingTypes are buildings in the game.

VehicleTypes are the vehicles (and in RA2 the naval units and some aircraft).

InfantryTypes are the infantry and animal units.

AircraftTypes are the true aircraft objects.

Applicable INI Flags

This table is only valid for YR 1.001. Other games/versions might use a different table. Be sure to check the flag's own page for more detailed information.

AbstractTypes
INI File Section Key Value Type Default Value Adds to list
Rules(md).ini Object's ID Name string(48 symbols) ID
Rules(md).ini Object's ID UIName string(31 symbol) ""


ObjectTypes
INI File Section Key Value Type Default Value Adds to list
Rules(md).ini Object's ID Image string (31 symbol) Object's ID
Rules(md).ini Object's ID AlphaImage string (31 symbol) ""
Rules(md).ini Object's ID CrushSound Sound (128 symbols) ""
Rules(md).ini Object's ID AmbientSound Sound (128 symbols) ""
Rules(md).ini Object's ID Crushable boolean 0
Rules(md).ini Object's ID Bombable boolean 1
Rules(md).ini Object's ID NoSpawnAlt boolean 0
Rules(md).ini Object's ID AlternateArcticArt boolean 0
Rules(md).ini Object's ID RadarInvisible boolean 0
Rules(md).ini Object's ID Selectable boolean 1
Rules(md).ini Object's ID LegalTarget boolean 1
Rules(md).ini Object's ID Armor Armor 0
Rules(md).ini Object's ID Strength int 0
Rules(md).ini Object's ID Immune boolean 0
Rules(md).ini Object's ID Insignificant boolean 0
Rules(md).ini Object's ID HasRadialIndicator boolean 0
Rules(md).ini Object's ID RadialColor Color 0,0,0
Rules(md).ini Object's ID IgnoresFirestorm boolean 0
Art(md).ini Object's Image UseLineTrail boolean 0
Art(md).ini Object's Image LineTrailColor Color 0,0,0
Art(md).ini Object's Image LineTrailColorDecrement int 16
Art(md).ini Object's Image Theater boolean 0
Art(md).ini Object's Image NewTheater boolean 0
Art(md).ini Object's Image Voxel boolean 0


TechnoType
INI File Section Key Value Type Default Value Adds to list
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL SpeedType 0
Art(md).ini Object's ID Template:TTL boolean 1
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL float 1
Rules(md).ini Object's ID Template:TTL float 0
Rules(md).ini Object's ID Template:TTL boolean 1
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL float->int 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL WeaponType 0 +
Rules(md).ini Object's ID Template:TTL float 1.0
Rules(md).ini Object's ID Template:TTL int -1
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL float 0.349066
Rules(md).ini Object's ID Template:TTL float 0.523599
Rules(md).ini Object's ID Template:TTL float 0.25
Rules(md).ini Object's ID Template:TTL CLSID Teleport
Rules(md).ini Object's ID Template:TTL int 7
Rules(md).ini Object's ID Template:TTL float ->
Rules(md).ini Object's ID Template:TTL int 500
Rules(md).ini Object's ID Template:TTL float 0.002
Rules(md).ini Object's ID Template:TTL float 0.03
Rules(md).ini Object's ID Template:TTL float 1.0
Rules(md).ini Object's ID Template:TTL float 2.0
Rules(md).ini Object's ID Template:TTL float 1.0
Rules(md).ini Object's ID Template:TTL float 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL VHPScan 0
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL vector<VoxelAnimation> {}
Rules(md).ini Object's ID Template:TTL vector<int> {}
Rules(md).ini Object's ID Template:TTL vector<Animation> {}
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL WeaponType 0 +
Rules(md).ini Object's ID Template:TTL WeaponType 0 +
Rules(md).ini Object's ID Template:TTL WeaponType 0 +
Rules(md).ini Object's ID Template:TTL WeaponType 0 +
Rules(md).ini Object's ID Template:TTL WeaponType 0 +
Rules(md).ini Object's ID Template:TTL WeaponType 0 +
Rules(md).ini Object's ID Template:TTL vector<Sound> {}
Rules(md).ini Object's ID Template:TTL vector<Sound> {}
Rules(md).ini Object's ID Template:TTL vector<Sound> {}
Rules(md).ini Object's ID Template:TTL vector<Sound> {}
Rules(md).ini Object's ID Template:TTL vector<Sound> {}
Rules(md).ini Object's ID Template:TTL vector<Sound> {}
Rules(md).ini Object's ID Template:TTL vector<Sound> {}
Rules(md).ini Object's ID Template:TTL vector<Sound> {}
Rules(md).ini Object's ID Template:TTL Sound ""
Rules(md).ini Object's ID Template:TTL Sound ""
Rules(md).ini Object's ID Template:TTL Sound ""
Rules(md).ini Object's ID Template:TTL Sound ""
Rules(md).ini Object's ID Template:TTL Sound ""
Rules(md).ini Object's ID Template:TTL Sound ""
Rules(md).ini Object's ID Template:TTL Sound ""
Rules(md).ini Object's ID Template:TTL Sound ""
Rules(md).ini Object's ID Template:TTL Sound ""
Rules(md).ini Object's ID Template:TTL Sound ""
Rules(md).ini Object's ID Template:TTL Sound ""
Rules(md).ini Object's ID Template:TTL Sound ""
Rules(md).ini Object's ID Template:TTL Sound ""
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL int 2147483647
Rules(md).ini Object's ID Template:TTL Category -1
Rules(md).ini Object's ID Template:TTL vector<BuildingType> {} +
Rules(md).ini Object's ID Template:TTL BuildingType 0 +
Rules(md).ini Object's ID Template:TTL VehicleType 0 +
Rules(md).ini Object's ID Template:TTL VehicleType 0 +
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL Sound ""
Rules(md).ini Object's ID Template:TTL Sound ""
Rules(md).ini Object's ID Template:TTL Sound ""
Rules(md).ini Object's ID Template:TTL vector<Sound> {}
Rules(md).ini Object's ID Template:TTL vector<Sound> {}
Rules(md).ini Object's ID Template:TTL Sound ""
Rules(md).ini Object's ID Template:TTL Sound ""
Rules(md).ini Object's ID Template:TTL Sound ""
Rules(md).ini Object's ID Template:TTL Sound ""
Rules(md).ini Object's ID Template:TTL Sound ""
Rules(md).ini Object's ID Template:TTL Sound ""
Rules(md).ini Object's ID Template:TTL Sound ""
Rules(md).ini Object's ID Template:TTL Sound ""
Rules(md).ini Object's ID Template:TTL Sound ""
Rules(md).ini Object's ID Template:TTL Sound ""
Rules(md).ini Object's ID Template:TTL Sound ""
Rules(md).ini Object's ID Template:TTL Sound ""
Rules(md).ini Object's ID Template:TTL Sound ""
Rules(md).ini Object's ID Template:TTL Sound ""
Rules(md).ini Object's ID Template:TTL Sound ""
Rules(md).ini Object's ID Template:TTL Sound ""
Rules(md).ini Object's ID Template:TTL Sound ""
Rules(md).ini Object's ID Template:TTL Sound ""
Rules(md).ini Object's ID Template:TTL vector<Animation> {} +
Rules(md).ini Object's ID Template:TTL vector<Animation> {} +
Rules(md).ini Object's ID Template:TTL ParticleSystem 0 +
Rules(md).ini Object's ID Template:TTL ParticleSystem 0 +
Rules(md).ini Object's ID Template:TTL XYZ {0;0;0}
Rules(md).ini Object's ID Template:TTL vector<ParticleSystem> {} +
Rules(md).ini Object's ID Template:TTL vector<ParticleSystem> {} +
Rules(md).ini Object's ID Template:TTL XYZ {0;0;0}
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL XYZ {0;0;0}
Rules(md).ini Object's ID Template:TTL XYZ {0;0;0}
Rules(md).ini Object's ID Template:TTL XYZ {0;0;0}
Rules(md).ini Object's ID Template:TTL XYZ {0;0;0}
Rules(md).ini Object's ID Template:TTL XYZ {0;0;0}
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL PipScale 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 70
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL vector<Prerequisite> {}
Rules(md).ini Object's ID Template:TTL vector<Prerequisite> {}
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL int 5
Rules(md).ini Object's ID Template:TTL int 140
Rules(md).ini Object's ID Template:TTL float 1.0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 1
Rules(md).ini Object's ID Template:TTL boolean 1
Rules(md).ini Object's ID Template:TTL boolean 1
Rules(md).ini Object's ID Template:TTL boolean 1
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL House[32] -1
Rules(md).ini Object's ID Template:TTL House[32] -1
Rules(md).ini Object's ID Template:TTL House[32] -1
Rules(md).ini Object's ID Template:TTL int 255
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL AircraftType 0 +
Rules(md).ini Object's ID Template:TTL AircraftType 0 +
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL VehicleType 0 +
Rules(md).ini Object's ID Template:TTL Animation 0 +
Rules(md).ini Object's ID Template:TTL int -1
Rules(md).ini Object's ID Template:TTL int -1
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL float 0
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL int 1
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 1
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL int -1
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL float 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL House[32] {}
Rules(md).ini Object's ID Template:TTL int -1
Rules(md).ini Object's ID Template:TTL boolean 1
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 1
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL int 8
Rules(md).ini Object's ID Template:TTL float 0.0
Rules(md).ini Object's ID Template:TTL int -1
Rules(md).ini Object's ID Template:TTL boolean 1
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 1
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL InfantryType 0 +
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL int -1
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL AircraftType 0 +
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL int 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 1
Rules(md).ini Object's ID Template:TTL boolean ?
Rules(md).ini Object's ID Template:TTL boolean ?
Rules(md).ini Object's ID Template:TTL boolean ?
Rules(md).ini Object's ID Template:TTL boolean ?
Rules(md).ini Object's ID Template:TTL boolean ?
Rules(md).ini Object's ID Template:TTL boolean ?
Rules(md).ini Object's ID Template:TTL boolean ?
Rules(md).ini Object's ID Template:TTL float 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL int 4
Rules(md).ini Object's ID Template:TTL float 14
Rules(md).ini Object's ID Template:TTL float 5.0
Rules(md).ini Object's ID Template:TTL float 5.0
Rules(md).ini Object's ID Template:TTL int 500
Rules(md).ini Object's ID Template:TTL float 2.0
Rules(md).ini Object's ID Template:TTL float 0.15
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL int 40
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL boolean 0
Rules(md).ini Object's ID Template:TTL int 2
Rules(md).ini Object's ID Template:TTL int 1
Rules(md).ini Object's ID Template:TTL int 1
Rules(md).ini Object's ID Template:TTL int 1
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