ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

DamageDelay: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
No edit summary
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Time, in minutes, between applying trivial structure damage when low on power.
|name={{PAGENAME}}
|files={{Categ|rules(md).ini}}
|types={{Categ|General}}
|values={{Values|floats}}
|default=1.0
|ra=yes
|cs=yes
|am=yes
|ts=yes
|fs=yes
|ra2=no
|yr=no
|ra2obsolete=yes
}}
 
Defines the minutes between applying trivial structure damage when low on power. Every building owned by the player that gas {{f|Power|link}} < {{tt|0}} and a health above {{f|ConditionYellow|link}} will receive 1 hitpoint of damage. Damage is delivered by the warhead {{tt|AP}} in {{ra}}, or {{f|C4Warhead|link}} in {{ts}}.

Revision as of 15:04, 3 January 2016

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DamageDelay
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 1.0
Applicable to: General

Logic related to DamageDelay, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Defines the minutes between applying trivial structure damage when low on power. Every building owned by the player that gas Power < 0 and a health above ConditionYellow will receive 1 hitpoint of damage. Damage is delivered by the warhead AP in Red Alert, or C4Warhead in Tiberian Sun.